The concept is a space opera that is used to perfection.
‘Guardians of the Galaxy’, a vigilante group for cosmic peace, is a group of socially misfits with a dirty personality that I personally like quite a bit in the Marvel universe. It feels a little different in the comics, but in the MCU universe, he was a troubled son who didn’t know where to go, didn’t listen properly and was out of control. And they do some obvious things, but it’s nice to see something without pressure.
The game we want to discuss in today’s review is ‘Guardians of the Galaxy’, a game that illuminates another incident between them. The point was whether Eidos Montreal, which has been consistently producing the adventure genre, could capture the appearance of the ‘Guardians of the Galaxy’ team, a group of space problem children. However, this is enough to give you a full score beyond passing. One concept was captured really well.
※ This review was written based on the experience of playing the build provided in the PS5 version, and there may be differences from the released version.
Related Links: ‘Guardians of the Galaxy’ open critique page
A crazy tempo adventure where players are ‘swept away’
Guardians of the Galaxy, Star-Lord Peter Quill, for the first time as a ‘leader’ The personality of this group is clearly revealed in the MCU. It feels like a kind of alliance between a group of criminals who have been living their lives on their own, roughly and in moderation. It’s also common to act arbitrarily without listening to Quill, the nominal leader, on a daily basis.
Of course, these images are strong images established by the MCU. It feels a little different from the worldview of the Marvel Universe Comics, but it can be said that the image that is publicly recognized throughout the world has more of the feeling described above. Also, the non-stop gag humor code and B-grade sensibility are not to be missed.
The basis of the story and setting in the game is reinterpreted based on ‘comics’. A very deep understanding of the story is possible if the understanding of ‘comics’ is added in several areas, such as why Drex is called ‘Destroyer’ and what happened 12 years ago. It is essential to understand these ‘comics’ and worldview in order to understand and enjoy all the parts, including not only the characters appearing but also the setting.
So, users who have encountered Guardians of the Galaxy with the MCU may not understand the events and flow, but it is attractive enough from a game standpoint. It can be said that deep understanding is possible when there is prior knowledge and you can see how much care the development team reinterpreted, but even if it is not, the charm of the characters shown in the game is alive and well.
‘Guardians of the Galaxy’ developed by Eidos is based on comics in its setting, events, and story, but the characters’ personalities, actions, personalities, and flow of events are given the MCU concept to establish an image in the game. For those who have established the image of Guardians of the Galaxy through the movie, I think the first image of the characters that are too different from the movie can be offensive. To that extent, the MCU’s ‘Guardians of the Galaxy’ is an image that is more popular in Korea than in comics, so it’s not a bad choice.
Users who have encountered it through the MCU will feel a sense of alienation, but the image disappears in just 5 minutes and it adapts naturally to the game. Rocket is filthy, ferocious and noisy, but reacts nervously, Drex makes serious and wacky noises at odd points, and even Gamora intercepts him and says a word or two. Then, every once in a while, “I am Groot!!” comes out. Even after a bit of a distance, they started talking on the communicator. They’re loud stellar ones.
The player proceeds on an adventure as Star-Lord, Peter Jason Quill, who leads a crazy team that talks nonstop. From the start, they do a bit of a rogue job that is far from cosmic peace, but given their personality, they do so, and sooner or later they see themselves assimilated into the game.
However, they go to the forbidden zone and cause a small incident, get caught by Nova Corps and get fined, and they try to cheat with the intention of paying the fine rather than earning it steadily, but fail. In the meantime, he steals the fine in his own way (?) and bounces around, so he gets chased again. It turned out that this was not a small incident because it became a huge event due to the butterfly effect. He touches on insignificant things and tries to calm himself down, but eventually gets caught up in a huge incident, and this flow and development proceeds really fast from the very beginning.
Thus, the Guardians face the conspiracy of the Church of Cosmic Truth, a strange pseudo-religious group that seeks to recover everything lost in the intergalactic war 12 years ago. They are edifying the planets of the galaxy with the ‘power of faith’. In the end, Guardians of the Galaxy jumped into the case in earnest at the request of the Golden Retriever, a great psionic ability dog launched by the Soviet Union.
At this point, one thing to look back on is that ‘Guardians of the Galaxy’ is an ‘adventure’ game. It is not like the open world, where the player can progress or look back on the story at any time he or she wants, but it flows according to a set flow. Instead, in this process, the conversation changes in detail by various options, and information that can be viewed or recalled is scattered.
Broadly speaking, it can be said that it is a linear structure, and the detailed development process is changed according to the player’s choice. But, like I said before, it’s really crazy. The rocket is a little bit thrown, and the whole time he’s pouting and throwing himself up, and Drex is obsessed with strange things. Gamora keeps shooting, and even I.M. Groot comes out. At the time when I feel like I was trying to feel that Peter Quill was leading them and trying to do something somehow, the options become more and more strange as Peter Quill also has a flair. It’s like, “Is this okay?”, but it’s fun to see the Guardians of the Galaxy team feel like this.
I don’t know if you’ve read this and felt it, but it makes me think, “You’ve managed to keep the concept alive”. Although the villains that appear have their own character traits, the charm and character of ‘Guardians’ explodes to the extent that you don’t have to worry about the villain’s charm or character. In the meantime, the fast-tempo OST with the exciting old pop that pops out from time to time harmonizes and really drags the player to the heart of the adventure. To the extent that a short journey to find a way is considered a break.
It’s almost like the player grabs the key and guides the game, just grabs the key and says, “Huh? This isn’t it…?” I feel like I’m getting caught up in the middle of an incident. One of the immersion levels shows a wonderfully well-crafted composition, and I think that the B-grade sensibility and problem child concept of the MCU’s Guardians of the Galaxy team are remarkably well utilized. Even in the midst of being dragged away frantically, the strange balance that the player and the Guardians of the Galaxy members are at the center of the ‘adventure’ is in the center of the game, and the immersion is very good.
The identity of adventure, but still an assortment of ‘action’
Being an adventure-focused game, players will encounter different situations as they progress through the story. Basically, the process of carving or finding a path is a kind of puzzle, which gradually utilizes the abilities Quill gains and the abilities of his comrades. It felt like it was designed appropriately, not as difficult as I thought it would be, and it wasn’t difficult to rush through without thinking about it.
If the player is lost in the process of solving the puzzle, he is guided through Peter Quill’s mask visor, or if he listens carefully to the sounds of his colleagues grumbling or scolding, it feels like there is no problem in progress. I also increased the chatter of my colleagues by one more in this way. The format of the puzzle is not just about finding a way, there are also quick-time events (QTEs) where the quill needs to respond quickly, and on the contrary, it is crafted with a very meticulous structure, such as operating slowly in time without pressing too quickly.
Of course, if you get involved in an incident, of course, a ‘battle’ will also take place. Combat takes place in third person action, and here’s something to be reminded of once again. That is, ‘Guardians of the Galaxy’ is an adventure-oriented game. So unfortunately, it’s hard to expect a flashy, hand-crafted action in which the Star-Lord is in full swing and defeats the enemies.
The shooting sensation of the Elemental Gun using the adaptive trigger on PS5 is excellent, and the shooting sensation itself is enjoyable because it actively utilizes vibrations. The process of defeating enemies one by one while taking advantage of the abilities of your teammates increases your score, and the process itself is a passing grade for an ‘action’ of an adventure game.
However, it is definitely not a game that has a well-structured, clear concept and can enjoy the action. The situation in which the battle begins in the first place is not decided by the player, and the action becomes closer to a ‘puzzle’ towards the second half. It neutralizes the enemy with the right ability, accumulates instantaneous damage, and knocks it down and destroys it.
In addition, if you fill the gauge during battle, you can open an ’emergency operation meeting’, which is the same as “operation time” with a complete B-grade sensibility. The moment you say “Guys! Gather up!”, the battlefield turns into Star-Lord’s stage, and it’s a kind of quick-slow-time event where colleagues talk about the current situation and encourage it. They are fighting well, but they complain about why they are calling, and on the other hand, they cry because the situation is hopeless. If you encourage it or calm it down a bit, you get a kind of ‘fever time’ where you have no limits on the use of abilities, recover close to invulnerability, and greatly amplify your damage. The key to battle is to make good use of this fever time, Star-Lord’s invincible ability, and the abilities of allies based on Normal difficulty.
Surprisingly, on Normal difficulty, Star-Lord is very weak. Even if you grow your stats and skills through upgrades, the shield will disappear with a few bullets fired by enemies from a distance and your HP will be shriveled. However, if you rush into a land battle, you will get hit and run away if you make a mistake. The somewhat ambiguous Star-Lord Peter Quill’s abilities were also faithfully reproduced. Besides, your teammates don’t always fight well, and they’re prone to being chained up or knocked over, so you have to be careful. In addition, if the enemy is strong in close combat, QTE-STE mini-games appear, which is a bit tiring.
Since the identity of the adventure game is strong, I strongly thought that it might not suit my taste in action. Still, the part that supplemented the action is the directing. In a way, the action and battle parts can be thought of as the purpose of making an ‘acting directing’ for the story. Although it is a bit exaggerated in terms of the finish attack and the use of abilities, it shows a production with a B-grade sensibility, so I think the action is a role that maintains the sense that the player is having an adventure and is writing a chronicle.
Another fun thing is that you can fine-tune the difficulty of these actions. Users who only enjoy the story can see the Guardians and Star-Lords, but on the other hand, it is possible to fine-tune in various areas so that the members who are frustrated and gasping by a formidable formidable enemy can also see them. Even if our Star-Lord fell, it wasn’t too much of a burden because we could go back to the save point and start again.
It’s also noticeable that Peter Quill’s growth factors and basic player growth factors, such as the growth of his teammates’ abilities, were taken care of to some extent. In a story-oriented adventure game, this is not enough to be called an action with enough ‘assortment’. Although the action elements necessary for an adventure game were satisfied, the concept is ‘fresh, flow is excellent, and the action is not attractive enough to be enjoyed repeatedly’.
The concept and charm of ‘Guardians of the Galaxy’ brilliantly utilized
As I continued the adventure and watched the story, I felt that ‘Guardians of the Galaxy’ was a really well-made game with a single concept. The frantic process of a team of noisy social misfits navigating through a case is well drawn, and the player is blown away by it as well. Even if you have some doubts or feel a little odd about the probability, you just pass it by.
If you go through the very fast development in the beginning, you’ll be like, “What the hell are these guys doing?” The concept of the Guardians, who are naturally swept away by the incident, even though they were bewildered, was really alive with the concept. To the extent that the words “It’s just a normal Star Road” come out of nowhere.
Also, the visuals of the depicted sci-fi elements are so great that you can admire them, so it’s fun to look around and look for them carefully. And there are additional collectibles along the way to solve puzzles and find your way. And in addition, the dialogue was recorded quite well, and the meticulously crafted setting was surprising.
In addition, the old pop and exciting music produced by the OST are so wonderful that they match the atmosphere incredibly well. One interesting thing to note here is that it has a ‘streaming mode’. There is a mod that allows you to avoid copyrights from famous old pop songs that are likely to be copyrighted, so it is expected that the interest of streamers will be high.
The Guardians’ personalities and characterizations are so good that nothing more or less needs to be said ‘perfect’. Such individuality is revealed in every little detail. I didn’t know that I would shout, “Close the refrigerator door, you #$%!!” while playing a game. When I tried to find out what kind of guy it was, he said that he closed everything inside. So did the cosmic llama open it up and take it out and eat it?
From such a small thing to the elements that touch people’s nerves, the members’ indifferent and rebellious temperament, as well as the absurdity and reluctance to lose, all the aspects of the ‘pleasant species’ are alive. And these elements are scattered all over the place, and they are constantly shooting with dialogue, interaction, and story. It injects more information into the player than is necessary, makes them listen with one ear and let it flow through the other, and sometimes pays the price, and mixes it with a B-grade sensibility and sends it out. It can be said that it is literally a space opera where the concept of the MCU ‘Guardians of the Galaxy’ team is alive.
The concept is alive and well, but there is one more element that I really miss. It’s just translation and subtitles. The dialogue is so massive that you’ll see it very often while playing the parts where the subtitles are out of sync or missing. For those who speak a little bit of language other than Korean, it is very often possible to find situations where you have to understand what you said and what kind of conversation you had.
It is a fatal part of the game genre where the importance of subtitles and translation is greatly emphasized because it is a ‘story-oriented’ adventure where the character’s personality and concept are emphasized and the development of events is very fast. Fortunately, there are no major problems with terminology or names, so it doesn’t break the flow, but in a game that made me pay attention to every meticulous conversation, this was too much of a disappointment. This is a part that should be fixed through the Day One patch or a future patch.
Another concern is the difference in the player’s prior knowledge. It may not be attractive to those who understand Star-Lord’s father as Celestial based on the MCU. Unless you know in advance through prior knowledge, there are parts that you do not understand about the event, so no matter how high-tension tempo you lead the player, questions will remain. Also, if your rating is focused on action, there’s a very good chance it’s going to be a hugely disappointing game.
On the other hand, it’s a game that comics fans will enjoy as another ‘new interpretation’, and it’s a pretty good title if it’s an adventure-focused review. The personalities of the members of ‘Guardians of the Galaxy’, created through new interpretations, captured the concept so clear that the player could not get out of his or her mind. The events they solve are also highly focused and immersive in that they set a clear center and purpose even in a fast-paced development.
Of course, the action was a bit disappointing, and there were some disappointing parts such as errors and bugs in the subtitles, but ‘Guardians of the Galaxy’ is very immersive while playing the game, so it feels like watching a really fun long drama. If you like story-driven adventure games, ‘Guardians of the Galaxy’ will come as a game with magical powers that charms players and keeps them frantic. I think you can really enjoy the game and feel the charm of Peter Quill and the Guardians.
I’m more curious than anyone else right now who didn’t close the refrigerator door, though.