However, after the release of this tool for helping characters to score points, many players got a lot of negative criticism on the official Twitter. Activision Blizzard subsequently updated the blog content, emphasizing that they proposed this multi-spatial tool mainly to reveal unintentional biases. It doesn’t change their commitment to diversity, while clarifying that this tool prototype is not used for active game development.
Originally, Activision Blizzard mentioned when introducing this “multiple space tool” that this system is a tool that hopes to make characters more diverse and inclusive, a practical method that can avoid symbolism, stereotypes and exclusion. King has been thinking about how to do it since 2016. To prevent unconscious bias or exclusion when creating games and characters, they worked with MIT to create tangible software that could target basics such as gender, size, and character (such as hero or villain) elements, as well as gestures and body movements are analyzed.
Originally Activision Blizzard said that the tool has begun preliminary testing with Activision and the Blizzard R&D team in the past few months, and plans to further test it internally starting this summer, hoping to get more feedback.