Indie games that take their playable concepts one step further are always welcome for those of us who are looking for new things to put in our mouths. With a first chapter Launched about 4 years ago, the Baobabs Mausoleum trilogy put on the table some concepts capable of blowing anyone’s head off. Although the first episode is possibly the best, all three have things that will make us enjoy them. Thanks to the arrival of Baobabs Mausoleum Grindhouse Edition a Xbox One, the three episodes have been compiled into a single game.
Although they are three different installments, the story of the three episodes is connected to each other. This story revolves around Watracio Walpurgis, a vampire eggplant (Weird things are already beginning) who works as an FBI agent and who, after crashing his car into a tree, finds himself stranded near the town of Flamingo’s Creek.
In Baobabs Mausuleum Ep.1: Ovnifagos Don’t Eat FlamingosThe story centers on Watracio, who is trying to enter the town, as the main road has been blocked by giant crabs (WTF?). As the game progresses, we will find more and more strange things that will make our arrival in town is delayed more and more. At the end of the episode, Daphne Trujillo, a local waitress that Watracio has fallen in love with, is kidnapped. This event drives the plot of the two remaining episodes, as Watracio tries to locate her in a search that will take you up to heaven.
The game is full of wacky characters and unique, both in their dialogues and in their appearance. No two are the same. Due to the few characters that are introduced in the third episode, the second It is probably the one with the most unique characters, although it is in a bitter dispute with the first.
One of the strong points of the game is undoubtedly the characters and the story, especially thanks to some dialogs loaded with references to other video games and that on numerous occasions we will participate in them. To mention the great work carried out by the team of Spanish translation, with totally hilarious moments thanks to the use of words that fit our context.
As it mentioned above, the artistic section of the game it also plays an important role. With a style pixel-art old-school, combined with the good character designs and environments, this is definitely a section that stands out above others. The three episodes also have some really particular 3D sections, which will make you at times we stay enough picuetos with what is happening on the screen.
The sound section It’s another very important part of the game, as this Baobabs Mausuleum has a really accomplished soundtrack that gets us into the action quite well. There are also some pretty wacky sound effects, ranging from burping, farting and much more. The strangeness of these sounds only contributes to the already strange experience.
All three episodes (Ep.1: Ovnifagos Don’t Eat Flamingos, Ep.2: Barnabas Dead End Drive and Ep.3: A Duck in Muertoburgo) of the game are mainly based on a puzzle mechanics, although they also have some RPG mechanics. The usual mechanic is for Watracio to search an area for an object to progress in his adventure, be it a key, a fish or a shotgun. These puzzles are quite easy and linear, for the most part, although some may be slightly more difficult due to the size of the area and / or the mechanics involved.
The RPG mechanics mentioned above, comes into play especially in one of the last chapters of the first episode. In that chapter, Watracio gets an attack that allows you to defeat enemies and light torches. At the end of that chapter there is even a boss with quite simple mechanics, but which is still a welcome variation.
Surprisingly, Baobabs Mausoleum Ep.2: Barnabas Dead End Drive alter the formula presenting an open world in which the player can go to any area of the city at any time. Sadly, this episode also includes some of the worst mechanics of the three and where the quality drops. These mechanics mainly consist of a day / night cycle based on the console clock that blocks progression in real time. This is never explained, so players have to find out for themselves. To add insult to injury, this cycle is basically irrelevant, as all but one of the progression items appear at night.
There are also other new mechanics, like the possibility of sprinting or a new type of projectile that is hardly used. An inventory with multiple slots has also been added, although it is basically required for open exploration to work. The final boss, quite similar to one from the first episode, it also features some horrible mechanics, which makes it a real torture to beat him.
Fortunately, Baobabs Mausoleum Ep.3: A Duck in Muertoburgo get back into shape, reverting to linear puzzles instead of an open world. Although it is possibly the shortest of the three episodes, it continues to learn from the previous two, retaining some mechanics introduced in the second. Unfortunately this title also preserves errors already mentioned from the previous two. The puzzles of the third installment too they are simpler or more direct, something that depending on the player, can be good or bad. The duration of the game is also noteworthy, with a total of about 6 hours or 2 hours per episode. Due to the nature of the games, they do not have much replayability, although their short duration and the weirdness of the game make up for this somewhat.
The story of this Baobabs Mausoleum Grindhouse Edition It won’t change your life, but it’s still pretty funny and the soundtrack is definitely a brutal point. Another point to highlight is the artistic style of the game, although after a while it will stop surprising us. The puzzles They were mostly funny, although a couple of them were very poorly explained or with bug problems, which make us turn off the console and try again. Either way, if you are looking for something different, this Baobabs Mausoleum can be a good option.
Baobabs Mausoleum Grindhouse Edition
- Lots of unique and quirky characters
- Simple, but satisfying gameplay mechanics
- High level Spanish translation
- The soundtrack shines with its own light
- Design flaws
- Bad optimization
- The second installment has more failures than successes