Dota Underlords has released an update, which added game match statistics, improved the mobile client and modified some elements. The developers also reworked the awards for a series of victories and defeats. The translation of the patches was performed by the informal community of the game in VKontakte.
General changes
- Added invoice table. By default, it opens with the TAB button.
- Added ranking. Includes players who have reached the "big boss" of the fifth level.
- Also corrected the lighting on the board.
- The lists of changes to the latest updates can now be read directly in the game.
- Information about the season: when targeting hero skills, information about the type of damage they inflict (physical, magical, clean) is displayed.
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- The effects of a series of victories and defeats have been modified.
- The unit entries are now heard more clearly in the place where they are located.
- Additional sounds included during the battle.
- Screensaver with the enemy's view, information about the beginning and end of the round can now be skipped by pressing ESC or by clicking anywhere outside the controls.
- Furthermore, these screensavers will not appear when the player transfers objects or moves units.
- A description of the work of the total pool of heroes has been added to the season information section.
- The changes in the characteristics of the heroes with the objects worn are now visible both during the preparation and during the battle itself.
- Now the second and third level Terrorblade changes model after using Metamorphosis (bug fix).
Mobile client
- Added information on battery status.
- Fixed a bug where the pause and resume buttons disappeared.
- Added the option Tap to move: suitable for those who prefer to move tape drives, rather than drag on the display.
- Added battery saving mode.
- Now you can learn the skill of the hero in the shop.
- Additional performance improvements.
gameplay
- Fixed a bug where the hunters' bonus on demons didn't work, leaving the synergy of enemy demons active.
- Fixed a bug where Miners put the barrel in the wrong place.
- Fixed all known errors that found the path to artificial intelligence.
- Level 9:
possibility of characters second reduced discharge (30 → 25%),
possibility of characters the third exhaust – increased (25 → 30%). - 11th level:
possibility of characters the first exhaust increased (10 → 13%),
possibility of characters second exhaust – increased (15 → 20%),
possibility of characters the third discharge – reduced (30 → 25%),
possibility of characters the fifth exhaust – reduced (15 → 12%). - Now the battle stops a second after the death of one of the parties' last hero, so that the other has the chance to make a draw.
Re-elaborated series of victories and defeats
The reward for a series of defeats:
has been:
- 3-4 defeats – 1 gold;
- 5-6 losses – 2 gold;
- 7+ defeats – 3 gold.
It has become:
- 3-4 defeats – 1 gold;
- 5+ defeats – 2 gold.
Award for a series of victories:
has been:
- 3-4 wins – 1 gold;
- 5-6 victories – 2 golds;
- 7+ wins – 3 golds.
It has become:
- 3-4 wins – 1 gold;
- 5-6 victories – 2 golds;
- 7 victories – 3 golds;
- 8 wins – 4 golds.
- The winning series is reset to 8 wins.
Subject changes:
- added Personal strength:
the subject of discharge 3 support – pushes the enemy to be 6 cells in a random direction.
Recharge: 10 seconds. - added Vyse scythe:
4 points of support: when the owner suffers damage, the attacker turns into a pig for 4 seconds.
Recharge: 15 seconds. - added Full-time contract:
Support for Subject 2: the owner is in the Blood Alliance in addition to other alliances. - Silver lining:
Modified description: "Receive 1 charge when you win a battle. If you lose and the item has charges, it gives 1 gold and loses 1 charge." - Shaman Pluck:
The risk of turning the culprit into a chicken has increased from 5% to 17%. - Blink dagger:
now gives the owner 50 mana when used.
Cooldown reduced from 60 seconds to 15. - Tooth and claw:
incorrect incorrect folding bleeding effects. - Coordinated Assaul:
now it's really cohesive, because now it works.
Heroes changes:
- jellyfish:
Split shot (Fan shot):
Now the secondary goals are side effects. - Lycan:
Evocation of Wolves:
Fixed bug with incorrect increase in the maximum amount of health. - Venomancer:
Health has increased from (500, 1000, 2000) to (550, 1100, 2200).
It evokes the plague department:
The number of totems evoked has been increased from (1) to (1, 2, 4).
Totem is always 1 rank.
Reduced application time from 0.5 seconds to 0.13 seconds.
The charging time is increased from (5) to (5, 6, 7).
Now the totem has 50% magic resistance. - Disruptor:
Warlock added to heroic alliances.
Static storm:
Now it also blinds the enemies inside the storm with a 25% chance of losing. - sorcerer:
Word shadow:
Reduced application time of 0.5 seconds to 0.4 seconds.
Charging time reduced from 20 seconds to 6 seconds.
Damage reduced from (100, 150, 200) to (50, 100, 150).
Health recovery from (75, 150, 200) to (50, 125, 175).
Action time from 6 seconds to 3 three.
Changes in the alliance:
- sorcerer:
The capacity of the alliance has changed: now that the warlock uses skill, it forms a link with an allied unit that has the lowest health score. Communication takes 3 seconds. When one of the connected units deals damage, both are healed for 50/100/150% health from the damage dealt. - shaman:
Now, to activate synergy, you need 3 units instead of two.
Alliance abilities changed: enemy units that suffer the effects of curses (Hex), silence or stunning, generate a -200% mana when they are attacked.