Microsoft will host a new Game Stack in April

Despite the fact that we have just started this 2021, the truth is that many of us are looking forward to some new event (digital, since at the moment it is still not safe to celebrate them in person) where we can see material about some of the most anticipated games for the next few months.

For this we will still have to wait a few months, but Microsoft is preparing the ground with the celebration of a new Game Stack, to which you can pre-register here. For those of you who do not know what they consist of, these types of events are mainly aimed at other developers, and they are really very focused on technology and video game development.

This is some of the conferences that we will see in the Microsoft Game Stack

This new Game Stack will take place in April, specifically on the 20th and 21st, and although it is certain that we will not see videos or other types of material about new games, it will be possible to attend talks where they will talk about the technologies that will be in pretty much any video game in a few years, like Ray Tracing. Here we leave you with a small list of some conferences or talks that will take place during the Game Stack:

  • Graphics Key Note: Delivering the Next Generation of Gaming Graphics

    New consoles and graphics cards usher in a new wave of more immersive video games. In this session, we’ll cover the latest innovations in our graphics platform, making it easier for game developers to push the limits of graphics on both PC and Xbox with DirectX, HLSL, PIX, HDR, and more.

  • Accelerating DirectX Innovation
    The DirectX team has been working on a game-changing way for developers who want to be on the cutting edge of graphics. We are finally ready to show the world how we are pushing the limits with an exciting new update.

  • Level 2 Variable Speed ​​Shading in Gears
    This talk will discuss the use of variable speed shading in Gears 5 and Gears Tactics. Our implementation aims for zero perception drop in visual quality, works seamlessly with dynamic resolution, and runs on Xbox Series X | S and PC.
  • Eliminate Soft Shadow Noise with Ray Tracing on Xbox Series X | S and Windows with FidelityFX (Presented by AMD)
    With ray-traced visuals improving rendering quality even more than ever, a significant amount of tweaking is required to maintain real-time performance. A typical way to achieve this is to trace fewer rays and make sense of the loudest output the method offers. This presentation will explain how the AMD FidelityFX Denoiser enables high-quality ray tracing results without increasing rays per pixel, and will delve into specific RDNA2-based optimizations that benefit Scarlett and PC alike.
  • Introduction to Ray Tracing en real time with Minecraft (presented by Nvidia) This talk is for graphic engineers who have little or no experience with ray tracing. It serves as a gentle introduction to many topics, including “What is ray tracing?”, “How many rays does it take to create an image?”, “The importance of sampling [importancia]. (And more importantly, what is significance sampling?) ”,“ Denoising ”,“ The problem with the little shiny things ”. Along the way, you’ll learn about Minecraft-specific implementation details.
  • Xbox speed architecture – faster game asset streaming and minimal load times for any size game
    The new Xbox speed architecture on Xbox Series X consoles | S allows developers to re-imagine how to build their games. By combining an ultra-fast SSD, hardware decompression, and new DirectStorage functionality, game developers have tools to develop immersive experiences with minimal load time for users. This session will review the benefits of Velocity Architecture and show a real world example.
  • DirectStorage for Windows
    Microsoft is pleased to bring DirectStorage, a DirectX family API originally designed for Velocity Architecture for Windows PCs. DirectStorage will bring best-in-class IO technology to both PC and console, just as DirectX 12 Ultimate does with rendering technology. With a DirectStorage compatible PC and a DirectStorage compatible game, you can expect dramatically reduced load times and virtual worlds that are more expansive and detailed than ever. In this session, we will discuss the details of this technology that will help you build your next-gen PC games.

Juan Lorente

Lawyer by profession and lover of video games since testing Street Fighter II on a Commodore Amiga.

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