More than 900,000 users are victims of counterfeit video games that publish malicious software

0
29

Cyber ​​criminals are exploiting the growing demand for video games to spread malicious software through false versions of the most popular games, according to Kaspersky's research. More than 900,000 users were exposed to attacks in 12 months from the beginning of June 2018. More than a third of the attacks focused on just three games.

The world has known video games for a long time, but the power of the Internet has helped accelerate its growth and development. Today, about one in 10 people in the world plays online games. Like other types of digital entertainment, video games are vulnerable to abuse such as copyright infringement and illegal electronic tracking, but they also face another growing threat: fraud by name to mask the spread of malicious software. Many of the popular video games are hosted on digital distribution platforms that cannot always discover the legitimacy of the game software files loaded on them, as they could be malicious software disguised as electronic games.

Kaspersky researchers decided to closely examine the infected files discovered in 2018 until the first half of 2019. Minecraft tops the list of games that have been abused. The malicious malware in this game accounted for about 30% of attacks, users with over 310,000 users. GTA 5 was in second place, with over 112,000 targeted attacks, while the Sims 4 came in fourth with 105,000 target users.

According to the researchers, the criminals were also trying to attract users to download malicious files that claim to be games not yet released. Deceptive versions of at least 10 games have yet to be released, with 80% of the reported cases focusing on FIFA 20, Borderlands 3 and Elder Scrolls 6.

Security researcher Kaspersky, Maria Fedorova, said that security research teams have observed for months that criminals are exploiting entertainment to surprise users, whether they are episodes of popular TV series, first screenings of major movies or popular video games. "It's easy to explain, People have to be less careful when they want to relax and have fun. If users don't expect to use malicious software for years, the success of the attack won't require a high-level threat, so we urge everyone to be cautious and avoid unreliable digital platforms and suspicious offers, security software and conduct a security survey periodically for all devices used in the game. "

press





LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.