The good, the bad and the ugly of & # 39; Starlink: Battle For Atlas & # 39;

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Starlink: Battle For Atlas is a lot of fun, but it is held back by expensive DLC toys that limit its gambling potential.Credit: Ubisoft

Without really entering the history of Starlink: Battle For Atlas, I want to talk about the time I spent with the game and why I think it's a great space adventure.

Ubisoft is trying to revive the Toys-to-Life genre here, with a game that connects spaceships and physical miniatures to the digital experience. He does it in one of the best and most elegant ways I've ever seen.

First of all, spaceships are really fantastic toys, and minis — all the characters in the game — are colorful and detailed. It's exactly the kind of toy I played with as a child (less integration with video games).

Specifically, they remind me of old Starcom toys, those spaceships with little ones that had magnets in their hands. I loved them as a child. These are not the same, but they remind me of them.

You can exchange and extract several cannons for each of your ships and several pilots to fly each of them. Mixing and matching ship parts is fun and offers many varieties. Several guns interact with each other in interesting ways, which means you can combine the arsenal to create fantastic combo effects.

Starlink: Battle For AtlasCredit: Ubisoft

Each of these drivers is a character in the game, so no matter who you play, they will be part of the story and you will be able to play as aliens that will join your crew. If your ship is defeated in combat, you can use a different one. If you only have one, or finish the ships, you'll have to start over from your last checkpoint. This certainly gives players an advantage if they buy more ships, but at least they are making fantastic toys in the process rather than paying only for digital ships.

On the Nintendo Switch, connect the Joycon controllers to a special dock to attach your spaceship to the pilot. So you're holding them while you're playing, which is a nice touch.

The gameplay is a kind of mix between No Man's Sky, Mass Effect is Star Fox (especially because there is a lot Star Fox contained in the Switch version.) The basic gameplay loop that goes from one planet to another and explore the surface is very similar No Man's Sky, except that there is a story and a dialogue taking place at the same time. You also fight a much wider range of enemies. But there is still the scan of alien species, harvesting resources and everything in between.

You can take off from the planet you are on and zoom in on another one at will, though you will probably be attacked by space pirates in the process. In-between exploration and missions there are cut-scenes with all the main characters. It would be nice if there was a gameplay without a ship – at least allowing pilots to cruise around the base ship – but this is a flying game, not a walking one and that's fine.

Starlink: Battle For AtlasCredit: Ubisoft

The characters are all fun and entertaining so far, and the gameplay itself is engaging and — although certainly not as thorough as many other titles — a lot of fun. It's a game that's easy to get and catch up right away, and flying around with space fights or exploring bizarre planets and helping various alien communities against villains is a blast.

As beautiful as toys and, in my opinion, the concept makes sense, it worries me that it is a bit too limiting. A space RPG like this not linked to physical toys would be able to introduce many more weapons and types of weapons, many more ships and types of ships, and so on. Tying the gameplay to toys creates artificial limits on what the game itself can do, which is a shame. However both my 8 year old son and I had fun Starlink a big deal I find it much more engaging than the much slower No Man's Sky. Having characters that are close to your heart and an interesting story definitely helps.

The missions become a bit repetitive after a while, but the excellent combat makes up for it. I hope that a little more love has gone into the design of the missions and that every planet feels so different in this sense as in terms of aesthetics. A lot of love has entered the design world in this game, but not so much in a variety of gameplay.

Starlink: Battle For AtlasCredit: Ubisoft

In any case, these are just the first impressions of the game. I'm very far from completing it, but I think it's a must-have (even if you're waiting for a sale if you're not in a hurry.) It will surely be an excellent gift for all Christmas lovers of space games, and I think kids will really appreciate both the toys that the game itself. I would have liked to have a game like this as a child, and the toys would have been icing on the cake. As an adult I can see how they limit the experience, but as a child it is basically the best of both worlds.

That said, as much as I like toys, I think this game would have been a deeper and more enjoyable experience if it were simply designed as a more traditional space RPG in which you gain spaceships and weapons through gameplay instead of your own hard-use of money. I still recommend it, especially for children, but you can not deny the lost potential.

Ubisoft has already planned well enough, with virtually no other gaming competition for life now Skylanders it's on hold and both Disney and LEGO have canceled their toy-to-life projects. The game is definitely at the top of my list of Christmas gift guides, and I think that even if the toys to life are not your passion, you will enjoy the game for its wonderful planets, the excellent combat and the story eccentric. I also like the fact that this does not seem to me your typical Ubisoft game. There are so many similarities in everything The Division, Ghost Recon, Assassin's Creed is Far cry at this point, having something a little out of the way is refreshing.

A brief note on the different versions of this game: you can buy the digital only version (without ships / physical toys) for $ 59.99 and comes with four ships — actually five if you get the Nintendo Switch version. This means that you can get one lot more content, no toys, for much less money. A similar amount of physical toy ships would easily cost over $ 100, possibly closer to $ 150. You can also buy in-game digital ships and weapons without buying toys, no matter what edition you buy.

Starlink: Battle For AtlasCredit: Ubisoft

Good:

  • Excellent gameplay — combat and exploration are really fun
  • An extravagant cast of characters in a compelling story
  • Beautiful graphics and detailed planets (and the Switch handles it well)
  • Solid and detailed toys that are fun to play out of the game

The bad:

  • Expensive when you start tacking all the toys
  • Having less ships means less lives
  • Design of repetitive missions
  • Toys limit your updates and lead to less diversified gameplay

The ugly:

  • There is really nothing bad in this game. Is magnificent.

I played my copy on the Nintendo Switch. Game and toys have been provided by Ubisoft for review purposes. Check out my colleague Mitch Wallace's blog for our official game review.

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Starlink: Battle For Atlas is a lot of fun, but it is held back by expensive DLC toys that limit its gambling potential.Credit: Ubisoft

Without really entering the history of Starlink: Battle For Atlas, I want to talk about the time I spent with the game and why I think it's a great space adventure.

Ubisoft is trying to revive the Toys-to-Life genre here, with a game that connects spaceships and physical miniatures to the digital experience. He does it in one of the best and most elegant ways I've ever seen.

First of all, spaceships are really fantastic toys, and minis — all the characters in the game — are colorful and detailed. It's exactly the kind of toy I played with as a child (less integration with video games).

Specifically, they remind me of old Starcom toys, those spaceships with little ones that had magnets in their hands. I loved them as a child. These are not the same, but they remind me of them.

You can exchange and extract several cannons for each of your ships and several pilots to fly each of them. Mixing and matching ship parts is fun and offers many varieties. Several guns interact with each other in interesting ways, which means you can combine the arsenal to create fantastic combo effects.

Starlink: Battle For AtlasCredit: Ubisoft

Each of these drivers is a character in the game, so no matter who you play, they will be part of the story and you will be able to play as aliens that will join your crew. If your ship is defeated in combat, you can use a different one. If you only have one, or finish the ships, you'll have to start over from your last checkpoint. This certainly gives players an advantage if they buy more ships, but at least they are making fantastic toys in the process rather than paying only for digital ships.

On the Nintendo Switch, connect the Joycon controllers to a special dock to attach your spaceship to the pilot. So you're holding them while you're playing, which is a nice touch.

The gameplay is a kind of mix between No Man's Sky, Mass Effect is Star Fox (especially because there is a lot Star Fox contained in the Switch version.) The basic gameplay loop that goes from one planet to another and explore the surface is very similar No Man's Sky, except that there is a story and a dialogue taking place at the same time. You also fight a much wider range of enemies. But there is still the scan of alien species, harvesting resources and everything in between.

You can take off from the planet you are on and zoom in on another one at will, though you will probably be attacked by space pirates in the process. In-between exploration and missions there are cut-scenes with all the main characters. It would be nice if there was a gameplay without a ship – at least allowing pilots to cruise around the base ship – but this is a flying game, not a walking one and that's fine.

Starlink: Battle For AtlasCredit: Ubisoft

The characters are all fun and entertaining so far, and the gameplay itself is engaging and — although certainly not as thorough as many other titles — a lot of fun. It's a game that's easy to get and catch up right away, and flying around with space fights or exploring bizarre planets and helping various alien communities against villains is a blast.

As beautiful as toys and, in my opinion, the concept makes sense, it worries me that it is a bit too limiting. A space RPG like this not linked to physical toys would be able to introduce many more weapons and types of weapons, many more ships and types of ships, and so on. Tying the gameplay to toys creates artificial limits on what the game itself can do, which is a shame. However both my 8 year old son and I had fun Starlink a big deal I find it much more engaging than the much slower No Man's Sky. Having characters that are close to your heart and an interesting story definitely helps.

The missions become a bit repetitive after a while, but the excellent combat makes up for it. I hope that a little more love has gone into the design of the missions and that every planet feels so different in this sense as in terms of aesthetics. A lot of love has entered the design world in this game, but not so much in a variety of gameplay.

Starlink: Battle For AtlasCredit: Ubisoft

In any case, these are just the first impressions of the game. I'm very far from completing it, but I think it's a must-have (even if you're waiting for a sale if you're not in a hurry.) It will surely be an excellent gift for all Christmas lovers of space games, and I think kids will really appreciate both the toys that the game itself. I would have liked to have a game like this as a child, and the toys would have been icing on the cake. As an adult I can see how they limit the experience, but as a child it is basically the best of both worlds.

That said, as much as I like toys, I think this game would have been a deeper and more enjoyable experience if it were simply designed as a more traditional space RPG in which you gain spaceships and weapons through gameplay instead of your own hard-use of money. I still recommend it, especially for children, but you can not deny the lost potential.

Ubisoft has already planned well enough, with virtually no other gaming competition for life now Skylanders it's on hold and both Disney and LEGO have canceled their toy-to-life projects. The game is definitely at the top of my list of Christmas gift guides, and I think that even if the toys to life are not your passion, you will enjoy the game for its wonderful planets, the excellent combat and the story eccentric. I also like the fact that this does not seem to me your typical Ubisoft game. There are so many similarities in everything The Division, Ghost Recon, Assassin's Creed is Far cry at this point, having something a little out of the way is refreshing.

A brief note on the different versions of this game: you can buy the digital only version (without ships / physical toys) for $ 59.99 and comes with four ships — actually five if you get the Nintendo Switch version. This means that you can get one lot more content, no toys, for much less money. A similar amount of physical toy ships would easily cost over $ 100, possibly closer to $ 150. You can also buy in-game digital ships and weapons without buying toys, no matter what edition you buy.

Starlink: Battle For AtlasCredit: Ubisoft

Good:

  • Excellent gameplay — combat and exploration are really fun
  • An extravagant cast of characters in a compelling story
  • Beautiful graphics and detailed planets (and the Switch handles it well)
  • Solid and detailed toys that are fun to play out of the game

The bad:

  • Expensive when you start tacking all the toys
  • Having less ships means less lives
  • Design of repetitive missions
  • Toys limit your updates and lead to less diversified gameplay

The ugly:

  • There is really nothing bad in this game. Is magnificent.

I played my copy on the Nintendo Switch. Game and toys have been provided by Ubisoft for review purposes. Check out my colleague Mitch Wallace's blog for our official game review.

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