The network action of Tom Clancy The Division had every chance to repeat Destiny's success – to become the second game, which is compelling for many hours, in which the plot, cooperative and PvP modes form a single ecosystem. But this did not happen: the plot ran out quickly, and the cooperative and PvP modes offered nothing understandable. In the sequel, the publisher promised to work on the bugs – to make the network mode more saturated, so you can get back to the game again and again.
The Clancy & # 39; s The Division 2
Gender: MMO, third-person shooter developer: Massive Entertainment • Publisher: Ubisoft • Classification by age: 18+ • Translation: full • Played on: PS4 • It Looks: Destiny 2, hymn
Tom Clancy's The Division 2 is perceived as a clone of the first part in almost all aspects: the interface, the management, the shooting mechanics, the game modes … In fact, the developers have changed New York to Washington and gave the opportunity to repeat the same game, perfecting it and in some places having improved. If you played The Division, then you won't need any training – everything will be in place.
The choice of Washington as a venue is probably the main disadvantage of the game. In the latter part, the action took place in Manhattan, full of attractions, ranging from the view of the Statue of Liberty and ending with Times Square, with its famous art deco skyscrapers around. Washington, in addition to Capitol Hill, is a collection of faceless buildings that look a little less unhappy than the dormant Russian neighborhoods. The post-apocalyptic environment makes the city even more impersonal: grass, devastation and garbage from all the cracks. Everything we've seen many times. It is not interesting to explore the city, it is not surprising, it does not impress and it is perceived only as a corridor for filming. Yes, the streets are full of all kinds of details, which are sometimes curious to keep an eye on, but this does not eliminate the feeling of being boring around. By agreement, if there was a European, Asian or African capital in place of Washington, the game would have been perceived differently – much cooler.
The single mode of Tom Clancy's The Division 2 is an ambiguous hack. If in the first part there were hints of government conspiracy and an atmosphere of growing chaos, here is a set of similar post-apocalyptic tasks of the "descend-kill" type without any motivation. It looks like this: the silent hero you created comes to the next NPC and listens to a 20-second monologue that you have to run somewhere and shoot someone. Indeed, what can meditations be? Or he just kills, having received a radio assignment. This is the entire storyline of the game. Yes, sometimes there are fun mini-stories related to the search for objects, but all positive moments fade into the background of common monotony. So reconciled: if you like purely plot games, then The Clancy's The Division 2 is not for you.
The action in the game has not changed: it is all the same bustle sheltered from shelter with shootings of all kinds of beggars that absorb a dozen bullets and from which, instead of giblets, the numbers fall (their animation , by the way, it can be turned off.) Landing a few horns in the boss's head is still the norm. So what is happening is still reminiscent of Gears of War, and not a realistic action film about special forces. In general, if you were waiting for cardinal changes in the combat system, then in vain – they are not.
In general, Tom Clancy's The Division 2 is a game of grind and pumping, and this is what has become its main advantage. Starting from the plot component and an additional emphasis on the routine increases the duration of the game and has a positive effect on the immersion in the process. Something constantly falls from the corpses of the enemies, something constantly improves and develops in you. It is very interesting to study and combine advantages, skills, uniforms and weapons, because it significantly affects the style of the game. For example, you decided to try a new combat drone and replaced it with the ability to deal with allies – now you have to be more careful, but you can deflect your enemies' fire at the robot. Or a nice sniper rifle that replaces the old fallen rifle – it's time for distance battles. Here you can feel very well both the planned development of the hero and the gradual, meter by meter, the beat of the neighborhoods of the city. A sort of quintessence of the Yubisoft sandbox. Good or bad: a matter of taste. But such gameplay can clearly slow down and slow down for many hours.
What has become exactly better is the cooperative missions, in which it is necessary to bring together a team of four people and break through the place with a fight. You can see the meticulous work of the level designers who have created arenas so that they can almost always run on the player's shoulders. Enemies constantly move, throwing grenades and creating many problems for the players, which makes cooperation an important part of the game. Here you have to move in groups, increase the wounded allies and effectively combine the skill. In the last part, everything was less dynamic and coherent, so the work on errors is immediately felt. The high complexity of the battles and the quite dynamic skirmishes make Tom Clancy's The Division 2 one of the best cooperative shooters to date. But, unfortunately, this cooperative is only part of the gameplay, and most of the time is spent on some sort of nonsense like the collection and the trivial single activities.
The only significant igromekhanichesky innovation was the command in PvP mode, which looks more or less like in all modern shooters. Players are divided into teams, so they start killing each other or keeping points. The technical side of PvP mode is not satisfactory, but the same type of shooting from shelters for tough rivals soon becomes boring. There is no crazy Call of Duty and Destiny dynamics, nor large-scale Battlefield level battles. All somewhat fresh and monotonous. In general, PvP mode is perceived as entertainment for those who are tired of routine cleaning in Washington. With this he manages to do it, but no more.
There is still an innovation that immediately attracts attention: the colorful clothes shop. Of course, with Lutboxes for real money. Is it normal for a $ 60 game with paid add-ons? The answer is obvious.
Why is this not a review? The fact is that part of the content opens as it progresses and this text is written based on impressions of the first third (or even a quarter) of the game. There are many new features coming! First, travel to the "Dark Zone", where players can kill each other for valuables. Secondly, additional PvP modes. Third, end-of-game content. This last aspect is particularly important, since the developers promised to correct the main disadvantage of the first part, when, after passing the plot, there was not much to occupy.
Then look for the full text of the review on the MirF website in a couple of weeks. Do not change!