Titan Forge aims to make Smite 2 more accessible to new players

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2024-01-27 10:05:09

The third-person MOBA (Smite) has been around for over 10 years, which means there’s a large pool of experienced players that can make it difficult for new players to start playing. At the Smite 2 launch event in Arlington, general manager and creative director Travis Brown admitted that the current system doesn’t work well at attracting new players. With Smite 2, developer Titan Forge Games aims to change that.

“When you start playing SMITE, it assumes you’re an average player. If you’re an average player, then you’re paired with average players who have been playing for a while, and you’re going to be in the first few games Lost a lot in the game,” Brown told me during our interview. “Our new matchmaking system, it’s going to focus more on things, starting from you’re a new player, you’re zero, how do you grow?”

This will include instructions for new players to choose a character that is right for them. The new matchmaking system will focus on different skills for different characters to achieve better matching. “It will take into account that I am a very good support player or I am a very good individual player. But if you put me in the middle, I will be terrible.
Additionally, the developers are introducing more automatic options for leveling up the gods in Smite 2. “We make sure auto-builds are available, but also allow you to customize auto-builds. This means you can all follow a predetermined plan, but if you want to back out of that plan because the game has changed like a MOBA, you think Characters that would be powerful aren’t actually powerful, and you can quit declaring and start doing a more custom build. Brown and executive producer Alex Cantatore explained their goal is making “all the systems more approachable, so by the time you’re ready to get involved, you’ve learned enough about the game and the way we present things to you that you’ve learned enough to be ready when you’re ready Start making those choices as you make them.

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To make it easier for new players, they’ve also upgraded auto-leveling in Smite 2. Cantatore explained : “Nine times out of ten, you’re going to upgrade your abilities in the same order as a certain god. I always want to upgrade my second ability on Ymir first, and then I want to upgrade my third ability. So , for 90% of players, 90% of the time, we can set it to run automatically .This way new players can “See which skills should be leveled up and learned in what order without having to worry about pressing buttons. Cantatore continued,” When you’re new, you don’t have to worry about the depth of this part, but when it becomes important to you, you can start worrying about it.

While auto-leveling is already available in SMITE, the developers say the new Unreal Engine 5 allows them to significantly upgrade it. The current auto-leveling system will almost always put more points toward skills unlocked by leveling up. “Now, when you get to level 3, it always adds a second point to the same ability. But in reality, a lot of characters want to have one of every ability at level 3, which is the old automatic level Can’t really do that,” Brown and Cantatore explain. “That’s just because of all the legacy of the game. So we’re building a new system from the ground up .This way, the system will “It will determine exactly which cars are right for you and we can go all the way to level 20. So now we can really refine it so that it’s not weird or weird for any character.

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Choosing to place more emphasis on new player onboarding is generally at odds with catering to experienced players or esports players in Smite. “We debate this every day. If we only listened to our pro players on Discord, then we would make a game that they would love to play, but others wouldn’t even want to be in because it’s too hard,” Brown explained. “I’m still debating the auto-build system right now: Do I want to crit, or do I want to be a tank guy?[對於新玩家]This may be all the decisions you want to make. For other players, they may want to be guided to deal more damage or not die as much.
According to Brown, they “Trying to find the best solution to make as many people as possible happy while maintaining the integrity of the core of the game . This is one of the challenges in development that developers are very keen to do well. “I’ve been very passionate about making sure we recruit players really effectively from day one,” Brown said. “Over the course of 10 years we developed a lot of stuff and methods to make sure we kept the skills and poppy enough so that they felt good to use in action and in quick succession. But if you’re a little slower, or you’re not that Fast reaction times, we don’t want to lack counterattacks.
Improving onboarding for new players is something the developers will be working on in the coming months. “What we have today doesn’t have any of this functionality in the game yet, but that’s our goal over the next six months. To add all the necessary features to account for new players joining SMITE.

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