In News tower,Sundays are everything. Developer Sparrow NightS newspaper management game gives the player one week to report out, print, and distribute the weekly paper-and do everything in between, be it decorating the office with plants, managing power struggles across the city, or optimizing workstations. It all matters in determining what role your newspaper will play in a fictional ’30s version of New York City.
Though Sparrow Night was formed in 2019 by Jan-Maarten Nachtegeller and Stefan Rijsmus,Nachtegeller found the inspiration for News Tower in 2016 after reading a Mashable photo feature on the New York Times in the ’40s,in which dozens of black-and-white photos showcased the news-making process from the time. Reporters smoke cigarettes at messy desks in a crowded newsroom. People at typewriters record messages received over wires from around the world. Paper falls from printers and onto the floor, which is no longer visible under the white sheets. Typersetters build out molds to create newspaper plates for printing.
It’s a complex process-and perfect to translate into a video game. It wasn’t until 2017,though,when Nachtegeller started to conceptualize what a game could look like,after playing Weappy Studio’s This Is The police. “I instantly thought about the newspaper project,” he said.
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Rijsmus and Nachtegeller began working on News Tower in late 2018 into 2019. Bart van de Sande joined the team in 2020, contributi
News Tower’s Development: From Concept to Full Release
News Tower recently achieved its 1.0 release after a period in early access, marking a meaningful milestone for developer Sparrow Night. The journey to full release wasn’t straightforward, involving numerous iterations and a constant refinement of core gameplay mechanics.
According to developer Tim van de Sande, translating the concept of running a newspaper into a compelling game presented a unique challenge. “We’ve done many iterations on different concepts in the game,” van de Sande said. “We’re making a game about running a newspaper. But how do you actually translate that to a game? It’s a very difficult subject to make concrete rules.”
News Tower initially launched as an early access title in February 2024.This allowed Sparrow Night to continuously iterate on the game while gathering valuable feedback from its player base. van de Sande explained that this approach was a strategic decision, balancing both creative and financial considerations.
Key Takeaways
- Iterative Development: News tower benefited considerably from an iterative development process, shaped by player feedback.
- Conceptual Challenges: The core concept of simulating newspaper management proved difficult to translate into engaging gameplay.
- Early Access Benefits: Releasing in early access provided both creative and financial advantages for the development team.
The team had already been working on the game independently for years, constantly tweaking systems and refining the experience.
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