Microsoft has initiated a new round of layoffs within its Xbox division, affecting staff at ZeniMax Media, including employees at Obsidian Entertainment and Bethesda Game Studios. This restructuring follows the company’s broader consolidation efforts after its $68.7 billion acquisition of Activision Blizzard, as confirmed in internal communications and reported by outlets like IGN.
Why is Microsoft restructuring Xbox studios?
The current layoffs are part of a targeted effort to eliminate redundant roles across Microsoft’s gaming business. According to an internal memo sent by Matt Booty, President of Game Content and Studios, the company is realigning its resources to focus on high-priority projects and long-term sustainability. The move impacts various departments, specifically within the ZeniMax organization, which Microsoft acquired in 2021.

Industry analysts observe that this strategy mirrors the wider trend in the technology sector, where firms are trimming personnel following the post-pandemic market correction. While Microsoft has not disclosed the exact number of individuals affected at Obsidian or Bethesda, the company emphasized that these changes are designed to streamline operations across its integrated studios.
How do these cuts compare to previous layoffs?
This development follows a significant reduction earlier in 2024, when Microsoft laid off approximately 1,900 employees across Activision Blizzard and Xbox. Unlike the January cuts, which were largely focused on the integration of Activision Blizzard, the current restructuring appears to focus specifically on administrative and support functions within the existing ZeniMax infrastructure.
The following table outlines the scale of Microsoft’s recent gaming workforce adjustments:
| Date | Focus Area | Reported Impact |
|---|---|---|
| January 2024 | Activision Blizzard & Xbox | ~1,900 employees |
| September 2024 | ZeniMax/Bethesda/Obsidian | Undisclosed (Targeted) |
What happens next for Obsidian and Bethesda?
Despite the staff reductions, leadership at Microsoft has maintained that the core development pipelines for major titles remain intact. Bethesda Game Studios continues to work on long-term post-launch support for Starfield and the development of The Elder Scrolls VI. Obsidian Entertainment, meanwhile, is moving toward the release of Avowed, which is currently scheduled for early 2025.
The company has stated that affected employees will receive severance packages and career transition support, consistent with previous layoff protocols. For the remaining development teams, the priority remains the delivery of the Xbox Game Pass content roadmap. The long-term impact on studio culture and creative output remains a point of focus for industry observers, as the integration of these legacy studios into the Microsoft corporate structure continues to evolve.
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