Unity WebGL Publishing Arrives on the Asset Store
Easy WebGL Hosting launches on the Unity Asset Store as a tool that lets developers publish Unity WebGL projects directly from the Unity Editor with a single click, assetstore.unity.com reported. The extension eliminates traditional deployment hurdles like manual server configuration, CI/CD pipelines, FTP clients, and paid hosting providers.
Easy WebGL Hosting supports large files and custom domains
The extension supports free managed WebGL hosting, automatic HTTPS, version management, and custom domain configuration entirely within the Unity Editor. Developers can upload files up to 1 GB in size, benefit from resumable uploads for large builds, and track deployment progress in real time. The tool requires Unity version 2022.3 LTS or higher, supports Windows and macOS editor platforms, and runs on the WebGL build target while requiring an active internet connection for publishing.
Extension works with all Unity render pipelines
Easy WebGL Hosting is compatible with Unity’s Built-in Render Pipeline, the Universal Render Pipeline (URP), and the High Definition Render Pipeline (HDRP). Prism Labs developed all core scripts, logic, and functionality manually, while documentation and promotional materials utilized AI assistance from ChatGPT and DALL·E, assetstore.unity.com reported.
Use Cases for Developers and Teams
Creators use the tool to share playable game demos, publish game jam entries, and deliver interactive client previews without setting up external servers. Additional applications include hosting student assignments, distributing QA and testing builds, and launching internal review prototypes for development teams.
What are the limits and requirements for Easy WebGL Hosting?
What is the maximum file size supported by Easy WebGL Hosting?
The platform supports file uploads up to 1 GB, featuring resumable upload capabilities for large builds.
Which Unity versions are compatible with the extension?
The package requires Unity 2022.3 LTS or a higher version, running on Windows or macOS editor environments.
Does publishing require external command-line tools?
No external CLI tools or server configurations are necessary, as publishing executes directly inside the Unity Editor.