from the too-much-dogma dept
I guess I’m a masochist, so here we go. In my recent post about Let It Die: Inferno and the game developer’s fairly minimal use of AI and machine learning platforms, I attempted to make the point that wildly stratified opinions on the use or non-use of AI was making actual nuanced conversation quite challenging. As much as I love our community and comments section – it’s where my path to writing for this site began, after all – it really did look like some folks were going to try as hard as possible to prove me right. Some commenters treated the use of AI as essentially no big deal, while some were essentially “Never AI-ers,” indicating that any use, any at all made a product a non-starter for them.
Still othre comments pointed out that this studio and game are relatively unknown. The game was reviewed poorly for reasons that have nothing to do with use of AI, as I myself pointed out in the post. One commenter even suggested that this might all be an attention-grabbing thing to propel the studio and game into the news, so small and unknown as they are.
Larian Studios is not unknown. They don’t need any hype. Larian is the studio that produces the Divinity series, not to mention the team that made Baldur’s Gate 3 one of the most awarded and best-selling games of 2023. And the studio’s next Divinity game will also make some limited use of AI and machine learning prompting a backlash from some.
Larian Studios is experimenting with generative AI and fans aren’t too happy.The head of the Baldur’s Gate 3 maker, Swen Vincke, released a new statement to try to explain the studio’s stance in more detail and make clear the controversial tech isn’t being used to cut jobs. “Any [Machine Learning] tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft,” he said.
He was responding to a backlash that arose earlier today from a Bloomberg interview which reported that Larian was moving forward with gen AI despite some internal concerns among staff. Vincke made clear the tech was only being used for things like placeholder text, PowerPoint presentations, and early concept art experiments and that nothing AI-generated would be included in Larian’s upcoming RPG, Divinity.
Alright,I want to be fair to the side of this that takes an anti-AI stance.Vincke is being disingenuous at best here. Whatever use is
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