The Legend of Zelda: Ocarina of Time Remake Demands 27 Gigabytes on Nintendo Switch 2
The upcoming Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time will require 27 GB of storage space on the console, according to an update on the official Nintendo eShop reported by Nintendo Blast. That download footprint makes the 1998 Nintendo 64 classic substantially larger than several recent platform releases, including The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition and 20GB, The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition at 24 GB, and Star Fox at 15.1 GB. Nintendo schedules the title for release on November 5, 2026.
Expanded Kokiri Forest and Orchestrated Soundtracks Shape the Remake
IGN Brasil described a 90-minute testing session that revealed expanded environments in the Kokiri Forest, complete with new side quests and non-player characters that interact more frequently with the protagonist. IGN Brasil added that the Kokiri Forest testing began when Link is awakened by a fairy named Navi, and noted that players no longer walk through the original labyrinth with a rolling boulder to retrieve the Kokiri Sword. The publication also observed that characters such as Navi and the Deku Tree receive voice acting and speak more frequently to provide additional context for the narrative, while the art direction draws inspiration from Japanese puppets to resemble a fairy tale. Following a conversation with the Deku Tree, players equipped with a sword and shield played through the initial portion of the dungeon where Link discovers the slingshot. IGN Brasil further reported that the sprawling Hyrule Castle Town and the Forest Temple are vastly larger in scale, and noted that the testing session concluded with exploring the Forest Temple in its entirety up to the confrontation with Phantom Ganon.
Dark Link Combat and Variable Refresh Rate Support on TV Mode
The shadowy version of the protagonist appears briefly around the 15-second mark of a trailer that opens with Ganondorf playing an organ. O Globo reported that the 30-second commercial also showcases combat sequences against various enemies and scenes across different regions of Hyrule. VRR dynamically synchronizes a compatible television’s refresh rate with the console’s output frame rate to prevent screen tearing when performance fluctuates during gameplay. Project N explained that the console outputs at a resolution of up to 4K at 60 frames per second.
Hardware Compatibility for Variable Refresh Rate Displays
Project N outlined several television models compatible with the Switch 2’s graphical features, including the TCL C6K Mini LED, which features a 144 Hz refresh rate and AMD FreeSync Premium Pro, and the LG OLED evo C6, which provides individual pixel dimming alongside NVIDIA G-SYNC and HDMI 2.1 ports. Additional options include the Philips Ambilight 55PUG8100/78 with a 60 Hz panel, HDR10+, Dolby Atmos, and ambient lighting, and the TCL P7L QLED 4K featuring a 120Hz Game Accelerator, Google TV, and Dolby Vision support.
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