PS5 Frame Generation: Sony’s AI Plans & PS6 Future Revealed

by Anika Shah - Technology
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Resident Evil Requiem Ushers in Next-Gen PlayStation Tech, Frame Generation on the Horizon

Sony’s PlayStation 5 Pro has officially launched with Resident Evil Requiem as the first title to showcase the upgraded PlayStation Spectral Super Resolution (PSSR) technology – dubbed PSSR 2.0. This marks a significant step in the console’s AI-driven graphical capabilities, with further advancements, including frame generation, anticipated in the future.

PSSR 2.0: A Leap in Upscaling Technology

The introduction of PSSR 2.0 addresses previous criticisms of the initial PSSR implementation, which sometimes produced soft or unstable images with visible artifacts. According to Sony’s blog, the updated technology delivers a sharper, more stable and believable 4K image through advanced temporal upscaling. This is crucial for maintaining high frame rates and enabling advanced graphical features like ray tracing without compromising performance.

Temporal upscaling utilizes information from previous frames to reconstruct more detail, offering a significant improvement over traditional spatial resizing techniques.

Resident Evil Requiem: A Technological Showcase

Resident Evil Requiem, available on the PlayStation 5 for $69.99, as detailed on the PlayStation Store, serves as the inaugural game to fully leverage the benefits of PSSR 2.0. Early impressions, as reported by GamesRadar+, highlight the game’s stunning visuals, particularly during first-person sequences, showcasing the PS5 Pro’s graphical prowess.

Frame Generation: The Next Frontier

Looking ahead, Sony is exploring the implementation of frame generation technology on PlayStation platforms. Mark Cerny, PlayStation lead system architect, indicated that an equivalent frame generation library should be available in the future, building upon co-developed technology with AMD, including FSR 4. However, Cerny confirmed that no releases featuring frame generation are planned for 2026.

While the timing remains uncertain, the potential for frame generation on the PS5 Pro – or even a future PlayStation 6 – is significant. The technology could further enhance performance and visual fidelity, although it may come with a performance cost, as demonstrated by modders successfully running FSR 4 Redstone Frame Generation on RDNA 3 hardware.

Key Takeaways

  • Resident Evil Requiem is the first game to utilize the upgraded PSSR 2.0 technology on the PlayStation 5 Pro.
  • PSSR 2.0 significantly improves 4K upscaling, delivering sharper and more stable visuals.
  • Sony is actively exploring frame generation technology for future PlayStation platforms.
  • Frame generation is not expected to be implemented in 2026.

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