Sony’s Censorship Patent: A Hostile Attack on the Arts?

by Anika Shah - Technology
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Sony’s AI Censorship Patent: A Threat to Artistic Integrity

Sony has filed a patent for AI-powered technology that would censor game content in real time. This isn’t just a tech development; it’s a stark example of how commercial interests can undermine artistic expression.

As Interesting Engineering details, this patent aims to adapt games to different audiences without altering their core design. The system works by scanning gameplay, identifying content users want to censor, and applying filters seamlessly.

The patent filing states that AI models will customize audio and video content – specifically video game content – based on user-defined filtering parameters.

Sony might not even implement this technology. Companies frequently patent ideas they never use.But if they do, expect a carefully crafted, “consumer-friendly” narrative. It sounds appealing: tailor content to avoid offense and maximize enjoyment. Want to play a game without nudity? No problem.Dislike gore? it can be removed. A world without offensive content for anyone! It’s a capitalist dream – a Total Addressable Market of literally everyone!

This thinking comes from the executives at Sony, and companies that will license this patent.They didn’t consider whether this is good for art, or even ethical. Why prioritize artists when profits are on the line?

Art often challenges us. Ethically, we must respect artists’ visions, even when they’re confronting.Actually, that confrontation is frequently enough critical to social progress. Censorship, even user-requested censorship, sets a dangerous precedent. It stifles creativity and ultimately diminishes the power of art to provoke thought and inspire change.

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