Resident Evil 2 Director Calls for a ‘Non-Scary’ Mode in Resident Evil Requiem
Hideki Kamiya, the director of the critically acclaimed Resident Evil 2, has publicly requested that Capcom add a “non-scary mode” to its latest installment, Resident Evil Requiem. Kamiya, who openly admits to disliking horror games, expressed his desire to enjoy the game’s puzzles and combat without the frightening elements.
Aversion to Horror and a Desire for Puzzle-Focused Gameplay
Kamiya shared his thoughts while playing Resident Evil Requiem with his team at Clovers Studio. According to Eurogamer, when a team member pointed out that removing the horror aspect would undermine the game’s core concept, Kamiya responded by stating he simply wants to enjoy the puzzles and battles. He specifically mentioned wanting to experience the game without the “scary stuff.”
He further elaborated on his vision for a non-scary mode, suggesting that zombies could be made “cute,” blood splatters could transform into cherry blossom petals and the music could be upbeat and cheerful. TheGamer reports that Kamiya even joked about being unable to sleep due to the game’s frightening nature.
Kamiya’s History with Resident Evil and Current Role
Hideki Kamiya began his career at Capcom working on the original Resident Evil, later directing the sequel. He currently leads Clovers Studio, a studio that is a spiritual successor to Clover Studio, the team behind Okami. IGN notes that Kamiya was 28 years old when he directed Resident Evil 2, while Leon Kennedy, a central character in the series, was just 21 during the events of that game.
Resident Evil Requiem’s Success
Resident Evil Requiem was released on February 27, 2026, for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. The game has been a commercial success, selling over five million copies in less than a week and selling out in physical form, a feat previously achieved by Chiaroscuro: Expedition 33.
Key Takeaways
- Hideki Kamiya, director of Resident Evil 2, wants a “non-scary mode” for Resident Evil Requiem.
- Kamiya’s primary motivation is to enjoy the game’s puzzles and combat without the horror elements.
- He suggests visual and auditory changes to create a less frightening experience.
- Resident Evil Requiem has been a commercial success, selling over five million copies.
Keep reading