Epic Games Store: Billions in Sales, But Still Unloved by Gamers?

by Anika Shah - Technology
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Epic Games Store: A Deep Dive into Free Games, Revenue, and Player Sentiment

The Epic Games Store, founded by Tim Sweeney and backed by companies like Tencent, Disney, and Sony, continues to navigate a complex landscape in the PC gaming market. While dominated by Steam, Epic has carved out a niche through a strategy of offering free games weekly and providing more favorable revenue splits for developers. However, despite these efforts, the platform faces challenges in attracting and retaining players, and its overall reception within the gaming community remains mixed.

Revenue and Growth in 2025

Epic Games announced its store’s financial results for 2025, reporting $1.16 billion in revenue – approximately 25 billion Swedish krona. This demonstrates continued growth, with revenue from third-party studios reaching $400 million. PC Gamer provides an up-to-date list of free games offered by the Epic Games Store.

The Paradox of Free Games

A notable paradox surrounds the Epic Games Store’s strategy of giving away games. The store regularly offers free titles, often relatively high-profile ones, yet many players still opt to purchase the same games on competing platforms, primarily Steam. As Sweeney noted, offering a game for free on Epic can actually increase sales on other platforms like Xbox, PlayStation, Switch, iOS, and Android. For example, the publishing house behind Blood West reported a 200% increase in Steam sales after their game was offered for free on the Epic Games Store.

Sweeney explains that this phenomenon is due to increased awareness, stating, “Having a game free on Epic will increase awareness of the game everywhere.” Developers often utilize this strategy, recognizing that even a free offering can drive sales elsewhere.

Developer Relations: A Complicated Landscape

Epic offers developers a more attractive revenue split than Steam. While Steam takes a 30% cut of sales, Epic takes no cut on the first $1 million in revenue and only 12% thereafter. Despite these favorable terms, attracting developers remains a challenge. The primary issue is the Epic Games Store’s lower user base and perceived lack of features compared to Steam.

The Epic Games Store launched in 2018, and while inspired by Steam (which has been operating since 2003), it has struggled to replicate Steam’s success as a platform with social networking elements and a robust user interface. Many developers uncover the platform less appealing due to its technical shortcomings and the involvement of Tencent in its ownership structure.

Player Perception and Future Outlook

Player sentiment towards the Epic Games Store remains lukewarm. The platform is often criticized for its user-unfriendly interface and attempts to secure exclusive game releases. Sweeney’s own statements have sometimes been contradictory, including past criticisms of Steam’s revenue model and recent comments regarding the labeling of AI-generated content. Epic Games Store continues to offer free games and aims to provide a competitive alternative to Steam, but overcoming negative perceptions and building a thriving community will be crucial for its long-term success. Fortnite, also developed by Epic Games, remains a major driver of the company’s overall success.

You can download the Epic Games Store application from the Microsoft Store.

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