Board Game Designer Jack Kittredge Dies at 82
Influential board game designer Jack Kittredge died on October 25 at the age of 82, according to reports from wargamer.com.
Kittredge helped create some of the defining tabletop titles of the 1970s, including Cosmic Encounter and Dune, as a member of the Future Pastimes collective. wargamer.com reported that he was a founding member of the group whose 1977 release helped establish asymmetric player powers within modern gaming.
Rejected Prototype Launches Independent Publishing
Kittredge co-designed Cosmic Encounter with friends Bill Eberle and Peter Olotka, starting work on the title in 1972 as a prototype called Universe Game, boardgamewire.com reported. Parker Brothers rejected the design after telling the team that “space doesn’t sell.”
Because major publishers turned down the concept, the creators funded and marketed the game themselves. They formed Eon Products as the original publisher to release it in 1977, board.cardsrealm.com reported. Over the decades, the game grew from a cult hit into an influential design that shaped ideas around player interaction and variable powers.
Kittredge Designed Dune Combat Systems and Brokered Licensing Deals
Beyond Cosmic Encounter, Kittredge helped shape 1979’s Dune, the first tabletop game to adapt Frank Herbert’s science fiction universe. boardgamewire.com reported that Kittredge designed the game’s dial-based combat system, drawing from an earlier unpublished prototype called Tribute.

Kittredge also brokered the license deal with Avalon Hill that allowed the designers to retain control of their work independently of the franchise, according to boardgamewire.com. Gale Force Nine later revived the game with a 2019 reprint supported by its original designers, winning a Golden Geek award for best thematic game.
Lasting Influence on Tabletop Industry
Industry figures frequently cite the Future Pastimes collective as a major inspiration for subsequent titles. board.cardsrealm.com reported that Magic: The Gathering creator Richard Garfield called Cosmic Encounter his game’s most influential ancestor due to its unpredictable alien powers.
Pandemic designer Matt Leacock told board.cardsrealm.com that the distinct player abilities in Cosmic Encounter directly influenced Pandemic, Forbidden Island, and Forbidden Desert. Steve Jackson also cited the game as an inspiration for his 1982 design Illuminati, boardgamewire.com reported.

Transition to Organic Farming
In the 1980s, Kittredge shifted his primary focus away from board game design toward sustainable agriculture. In 1984, he founded Many Hands Organic Farm with his wife, Julie Rawson, according to wargamer.com.
Kittredge also edited the Northeast Organic Farming Association’s newspaper, The Natural Farmer, for 33 years, boardgamewire.com reported. Fellow Future Pastimes member Greg Olotka remembered Kittredge in a tribute, stating, “Jack truly defined and lived the life of a pioneer,” as reported by wargamer.com.
Frequently Asked Questions
When was Cosmic Encounter first released?
Cosmic Encounter was first released in 1977 by the independent publisher Eon Products after being developed from a 1972 prototype.
Who were Kittredge’s main design collaborators?
Kittredge worked alongside Peter Olotka and Bill Eberle as part of the Future Pastimes design collective.
What sustainable farm did Kittredge found?
In 1984, Kittredge and his wife, Julie Rawson, founded Many Hands Organic Farm.
Related reading