Nordic Game 2026 to Spotlight AI’s Growing Role in Game Development
Malmö, Sweden – March 26, 2026 – Europe’s premier B2B games conference, Nordic Game Spring 2026 (NG26), will debut a dedicated AI Track, spotlighting the increasing importance of artificial intelligence in game development and related fields. The event will take place from May 26–29 at Slagthuset in Malmö, Sweden. The AI Track is being curated by ImmerSynth Inc., a company specializing in AI strategy and implementation for various industries.
Inaugural AI Track: A Focus on Innovation
The NG26 AI Track aims to explore the transformative potential of AI within the gaming landscape. Sponsored by Checkstep and Raw Power Labs, the track will feature a series of sessions and speakers addressing key challenges and opportunities. Passes for Nordic Game Spring 2026 are available at nordicgame.com/registration, with a final price increase scheduled for April 30th.
Featured Speakers and Sessions
The initial lineup of speakers and sessions includes:
Alastair Chamorro & Alexander Chamorro (Infinity Fiction)
Human-Led AI: the Future of Role Playing Games – This panel will discuss how human-led design can enable AI to enhance storytelling, improve game design, and unlock recent gameplay features while safeguarding intellectual property and player trust. The discussion will cover reactive worlds, dynamic narratives, and player agency, using Tidefall as a case study to share lessons from building and running a live, AI-driven game.
Jeff Gardiner (Something Wicked Games)
Jeff Gardiner, CEO of Something Wicked Games, will similarly be participating in the AI Track, though specific session details were not provided.
John Clark (Infinity Fiction)
John Clark, Advisor at Infinity Fiction, will be joining Alastair and Alexander Chamorro for the panel discussion on Human-Led AI.
Tatu Petersen-Jessen (Odd Latent)
How Odd Latent & AI is Redefining What it Means to be a Developer – Petersen-Jessen will share insights into how Odd Latent built an AI-native studio, restructured roles, and redefined the role of a game developer to focus on delivering enjoyable experiences.
Ewa Antczak (Felixa)
Psychology and Technology Behind Safer Online Spaces – Antczak will present how combining psychology, behavioral science, and AI can address toxicity in online gaming more effectively than traditional methods, promoting healthier communities through early detection of harmful behavior and fostering empathy.
Jan Schnyder (Nunu AI)
AI Game QA: What actually works today? – Schnyder will provide a realistic overview of the current capabilities of AI in game testing, differentiating between effective applications and overstated promises.
Nordic Game: A Hub for the European Games Industry
Nordic Game has established itself as a key meeting point for the games industries of Denmark, Finland, Iceland, Norway, and Sweden. The event anticipates over 3,000 attendees from the Nordic region and beyond, featuring over 100 indie games in the Showcase Hall, alongside speakers, masterclasses, and pitching events. The conference aims to be both affordable and accessible, with a Business Pass available for just 50 EUR in addition to a standard conference pass. Malmö’s convenient location, easily accessible from Copenhagen Airport, further enhances its appeal.
Resources
Press assets are available here and here.
For more information about Nordic Game, visit nordicgame.com.
Related reading