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Xbox Chief Asha Sharma Says Technology Will Enable Small Teams to Build Games

Xbox chief Asha Sharma said Thursday that game production will change as emerging technology replaces large workforces with automated efficiency. As the brand approaches its 25th anniversary on November 15, the strategy prioritizes empowering small teams to produce…

Xbox Chief Asha Sharma Says Technology Will Enable Small Teams to Build Games

Xbox chief Asha Sharma said Thursday that game production will change as emerging technology replaces large workforces with automated efficiency.

As the brand approaches its 25th anniversary on November 15, the strategy prioritizes empowering small teams to produce high-fidelity titles that currently require hundreds of developers and hundreds of millions of dollars.

“While modern games demonstrate the heights of human craft in ways unimaginable just decades ago, the cost, resources, and risk required to create them have grown just as dramatically,” Sharma wrote in an essay published on X.

“As a result, too many ideas never become games, and too many games fall short of what their creators imagined,” she wrote.

A Leaner Production Model

Microsoft oversaw 1,600 job losses within Xbox back in July of this year, and laid out a plan for a further 1,600 employees to be shed over the rest of this year, IGN reported. This led to the company shedding several game developers — small teams — like Double Fine and Ninja Theory.

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While Sharma avoided naming artificial intelligence explicitly, industry analysts link her proposal to the integration of AI tools into development pipelines. Her stated objective is to move away from the traditional constraints of capital and labor.

“A single person will soon be able to wield capabilities that once required entire nations,” she said.

“A small team will be able to build worlds that today demand hundreds of developers and hundreds of millions of dollars,” she said.

The Path Forward

“I believe the future of gaming will look more like its beginning, when a small team with a big idea could change how the world plays,” she said.

“Our responsibility is to deliver great games, unmistakable hardware, and give more people the chance to make something the world has never seen,” she said.

The company has not detailed how it intends to balance the use of emerging tools with the retention of existing creative talent. It is not yet known how these production changes will alter the release schedule of major first-party titles in the coming years.

About the author: Anika Shah - Technology

MSc in Computer Science, senior reporter. Anika focuses on AI ethics, cybersecurity, and emerging hardware—frequently moderating panels at CES and Web Summit. “Anika Shah decodes tech breakthroughs and startup disruption shaping tomorrow’s digital landscape.”