id Software Confirms 136 Layoffs, Focuses on New Doom Project

by Anika Shah - Technology
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id Software, the developer behind the Doom and Quake franchises, is currently operating with a workforce size comparable to its 2016 output following a round of layoffs at parent company ZeniMax Media. While reports suggested the studio might be relegated to a support role, id Software management has confirmed it remains an active development house working on internal projects.

Employment Levels and Studio Status

In early 2024, Microsoft-owned ZeniMax Media implemented a series of workforce reductions affecting several studios, including id Software. According to GamesIndustry.biz, the cuts resulted in the loss of 136 positions at the Texas-based developer.

Employment Levels and Studio Status

Despite concerns regarding the studio’s future capacity, id Software leadership issued a statement clarifying that the headcount reduction brings the team back to a size similar to when the studio developed Doom (2016). The studio explicitly stated it retains the necessary personnel to continue building the games and proprietary engine technology for which it is known.

Current Development Projects

Contrary to speculation that id Software would transition into a support studio for other Microsoft properties, the developer remains focused on its own game production. Industry reports, including those from TweakTown, indicate that the studio is currently working on an unannounced Doom project.

Context of ZeniMax Media Layoffs

The layoffs at id Software were part of a larger restructuring effort at Microsoft’s gaming division.

id Software Devastated By Xbox Layoffs – Inside Games Daily

Key Takeaways

  • Workforce Size: Following the departure of 136 employees, id Software’s staff count is now aligned with its 2016 levels.
  • Studio Role: Management has denied claims that the studio is being relegated to a support role, confirming that it continues to lead on its own projects.
  • Upcoming Work: The studio is currently in development on a new entry in the Doom franchise.
  • Technical Output: The team maintains its mandate to develop and refine the id Tech engine for future releases.

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