Subnautica 2 Sells 4 Million Copies, Krafton Agrees to $250 Million Bonus

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Subnautica 2 Success: Krafton Settles High-Stakes $250 Million Earnout Dispute

The gaming industry has been closely watching the legal saga between South Korean publisher Krafton and the former leadership of Unknown Worlds, the studio behind the blockbuster Subnautica franchise. Following the massive commercial success of Subnautica 2, which has sold over 4 million copies since its early access release on May 14, 2026, reports indicate that Krafton has agreed to honor a contentious $250 million earnout agreement.

This resolution marks the conclusion of a turbulent chapter that saw dramatic courtroom battles, accusations of corporate overreach and the unconventional involvement of generative AI in high-level executive decision-making.

A Strategic Win for Unknown Worlds

The dispute centered on an earnout provision established when Krafton acquired Unknown Worlds in 2021. Under the terms of the deal, the studio’s shareholders were eligible for a payout of up to $250 million if specific revenue milestones were met. As Subnautica 2 shattered expectations—generating an estimated $100 million in its first week alone—the financial obligation became a focal point of friction.

From Instagram — related to Unknown Worlds, Delaware Court of Chancery

Last year, Krafton terminated Unknown Worlds CEO Ted Gill and other senior team members, citing delays and performance issues. However, the fired executives alleged that the dismissals were a bad-faith effort to avoid triggering the massive bonus. In March 2026, a Delaware Court of Chancery ruling provided a major victory for the former leadership, ordering Krafton to reinstate the dismissed executives and fulfill the earnout obligations.

The “Project X” Controversy and AI Involvement

The legal proceedings unveiled startling details regarding how Krafton’s leadership approached the contractual obligation. Court documents revealed that Krafton CEO Changhan Kim, viewing the earnout as a “poor deal,” sought guidance from ChatGPT to navigate the situation. The AI initially advised that the earnout would be difficult to cancel, but later suggested the formation of an internal task force—Project X—to either renegotiate the terms or execute a hostile takeover of the studio’s leadership.

The "Project X" Controversy and AI Involvement
Million Copies Subnautica

The court’s findings highlighted that Krafton’s legal department had warned that a “dismissal with cause” would likely not absolve the company of the earnout and would expose the firm to significant reputational and legal risks. Despite these warnings, the company proceeded with the terminations, leading to the prolonged litigation that has now culminated in this settlement.

Key Takeaways from the Subnautica 2 Saga

  • Commercial Dominance: Subnautica 2 has established itself as 2026’s fastest-selling Steam game, proving the immense market appetite for the franchise.
  • Legal Precedent: The Delaware court ruling serves as a cautionary tale for parent companies regarding the enforceability of earnout clauses during post-acquisition management restructuring.
  • AI in the Boardroom: The case highlights the risks of relying on generative AI for high-stakes corporate strategy, particularly when those strategies involve circumventing legal contracts.
  • Financial Impact: The $250 million payment represents a significant portion of Krafton’s annual operating profit, underscoring the high cost of the failed attempt to bypass the original acquisition agreement.

Looking Ahead

With the legal battle finally settled, the focus shifts back to the development of Subnautica 2. The title has solidified its position as a powerhouse in the survival-crafting genre, and the resolution of these internal disputes provides the studio with the stability needed to continue its roadmap for full release. As Krafton moves forward, the case will undoubtedly be studied by industry analysts and legal experts as a landmark example of the complexities inherent in modern game studio acquisitions.

SUBNAUTICA 2 sells 2 MILLION copies in 12 HOURS!
Looking Ahead
Million Copies

Frequently Asked Questions

How many copies has Subnautica 2 sold?
As of late May 2026, Subnautica 2 has sold over 4 million copies since its entry into early access.

Why was there a legal battle over the earnout?
Krafton attempted to avoid paying a $250 million bonus to Unknown Worlds shareholders by firing key leadership members, claiming performance failures. The court found these actions to be an attempt to circumvent the contractual earnout agreement.

Did Krafton really use ChatGPT to plan the takeover?
Yes, according to the Delaware Court of Chancery ruling, CEO Changhan Kim consulted ChatGPT, which suggested forming a task force to either renegotiate or take over the studio’s management.

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