Urban Games has officially announced Transport Fever 3, the latest installment in its long-running logistics simulation series, with a scheduled release date of 2025. The game introduces overhauled simulation mechanics, a new campaign structure, and expanded modding support, building on the foundation established by the 2019 predecessor, Transport Fever 2.
Core Simulation and Gameplay Upgrades
The development team at Urban Games is focusing on deeper economic and physical simulations for the third entry. According to the official announcement, the game features a redesigned industry and cargo system that responds more dynamically to player-managed transport networks. Unlike previous titles, the simulation now accounts for more granular traffic behavior and logistics bottlenecks, requiring players to optimize supply chains with greater precision.

The engine has been updated to handle larger maps and more complex vehicle pathfinding. Players can expect a more intuitive construction interface, which aims to reduce the "micro-management" fatigue noted by players in Transport Fever 2. The game maintains its signature timeline-based progression, allowing users to manage transport infrastructure from the 19th century into the modern era.
Campaign and Modding Ecosystem
Urban Games is shifting its approach to narrative content by introducing a more structured campaign mode. This mode features historical scenarios that track the evolution of global transportation, including the expansion of railways and the rise of commercial aviation.
Modding remains a central pillar of the franchise. The developer confirmed that Transport Fever 3 will include deeper integration with the Steam Workshop and internal tools designed to help creators import custom assets. This commitment reflects the studio’s strategy to extend the game’s lifecycle, as the modding community for Transport Fever 2 produced thousands of vehicle and infrastructure additions that significantly altered the base game experience.
Technical Specifications and Availability
Transport Fever 3 is confirmed for a 2025 release on PC via Steam. While the studio has not yet released final system requirements, the move to a more advanced engine suggests a higher demand for graphical processing compared to earlier titles. The game will support high-resolution textures and improved lighting effects, intended to make the simulated urban environments feel more organic as they grow.
Comparison: Transport Fever Series Evolution
| Feature | Transport Fever 2 | Transport Fever 3 (Upcoming) |
|---|---|---|
| Simulation Depth | Standard logistics | Granular, industry-linked logistics |
| Campaign Style | Linear scenarios | Expanded, historical narrative |
| Modding Support | High (Steam Workshop) | Enhanced, integrated creator tools |
| Map Scale | Fixed tiers | Optimized for larger, denser regions |
Frequently Asked Questions
Will my mods from Transport Fever 2 work in the new game?
Due to the engine upgrades and changes to the underlying file structure, mods from Transport Fever 2 will not be natively compatible with Transport Fever 3. Urban Games intends to release documentation to help creators migrate their projects to the new environment.
Is there a multiplayer component?
The initial announcement focuses on the single-player experience. Urban Games has not confirmed a multiplayer mode at this stage of development.
Will the game be available on consoles?
Currently, the studio has only announced a PC release. No information regarding console ports has been provided by the developer.