Invincible VS Developers Express Interest in Mortal Kombat Crossover, Discuss Revive Mechanic for Atom Eve
Invincible VS developers Dave Hall and Bau Bautista confirmed during an interview at Evo 2026 that the game is open to collaborations with other franchises, including potential guest characters from the Mortal Kombat universe.
What’s the status of the Invincible VS Mortal Kombat crossover?
Game Director Dave Hall and Lead Combat Designer Bau Bautista expressed enthusiasm for the possibility of guest characters from other properties, provided they align with the “violent” tone of the Invincible universe. “I wouldn’t want to put Mario or Luigi in there… I don’t want to rip his head off,” Hall joked. When prompted about Mortal Kombat’s Scorpion, both developers responded positively. “NetherRealm, they’re the best. That would be incredible,” Hall said. Bautista added, “If there’s an opportunity, I’m not going to say no to Scorpion.”

How is the game addressing the Atom Eve revive mechanic?
The developers revealed that Atom Eve was initially intended to have a “revive” mechanic similar to Immortal’s, but the feature was delayed due to technical challenges. “There was too much to work through,” Bautista explained. The team prioritized stabilizing her mechanics before revisiting the idea. “Once our meta starts to get more established, there’s always potential,” he said, citing Universa and Immortal as prime candidates for future updates.
How are developers engaging with the community?
Hall and Bautista emphasized their commitment to player feedback, stating they monitor Discord, social media, and direct messages in real time. “We’re very quick. If we see something’s wrong, we’re going to fix it,” Hall said. The team plans to expand single-player content, though they remain cautious about continuing the cinematic story mode, which ended on a cliffhanger. “We’re a tiny team of 50 people,” Hall noted, “but we’re trying to prioritize getting the most bang for our buck.”
What’s next for Invincible VS?
The developers confirmed ongoing work on new characters, mechanics, and modes, with a focus on solidifying the game’s foundation. While no specific release dates were mentioned, Bautista hinted at “crazy opportunities” as the meta evolves. The team’s openness to collaborations and responsiveness to feedback positions Invincible VS as a dynamic entry in the fighting game landscape.
Reporting by Virginia (she/her), IGN’s News Editor.