Meta Is Now Using “Mixed Reality” To Mean Both MR And VR

by Anika Shah - Technology
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Meta Shifts Gears: Embracing "Mixed Reality"

Meta, formerly Facebook, is redefining the boundaries of immersive technology with a bold strategic shift, consolidating its virtual reality (VR) and mixed reality (MR) experiences under the umbrella term "Mixed Reality." This move, spearheaded by Meta CTO Andrew Bosworth, reflects a broader vision of integrating digital experiences seamlessly into our everyday lives.

Previously, Meta’s focus leaned heavily towards standalone VR with its Quest headsets. However, the new "MR" terminology signals a recognition of the potential for experiences that blend virtual elements with our physical world. This won’t simply be an incremental evolution; it’s a fundamental change in how we perceive immersive technology.

The shift is evident across Meta’s platforms. The "Quest" section of Meta’s website now prominently uses "MR" instead of "VR." Even games, traditionally designed for immersive VR environments, are labeled as "Mixed Reality Games" underlining this blurring of traditional VR and augmented experiences.

This evolution reaches its peak at Meta’s upcoming developer conference, Connect 2025. Developers are now being asked to specialize in "AI," "Augmented Reality," or "Mixed Reality"— with "Virtual Reality" conspicuously absent. This clearly indicates Meta’s commitment to pushing beyond the limitations of traditional VR and embracing the boundless possibilities of "MR."

The rebrand, however, hasn’t been met with universal enthusiasm. Some developers express confusion regarding the distinction between "MR" encompassing all experiences and "MR" specifically referring to experiences using passthrough technology, creating user confusion. Some even propose using the umbrella term "XR" (Extended Reality) to encompass both VR, AR, and MR. Nevertheless, Meta seems resolute in its focus on "MR," confident that it will serve as the definitive term for the future of their immersive technologies.

Meta’s embrace of "MR" signifies a significant turning point in how we perceive immersive technologies. Whether this approach resonates with all developers and users remains to be seen, but one thing is certain: it marks a definitive shift in the evolution of virtual and augmented reality.

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