Skate 4 Developer Full Circle Undergoes Restructuring, Layoffs
Less than six months after the early access launch of skate., developer Full Circle is undergoing a restructuring that will result in layoffs. The changes are intended to support the long-term future of the free-to-play skateboarding game.
Restructuring Aims to Secure Long-Term Future
Full Circle stated, “We’re reshaping Full Circle to better support skate.’s long-term future.” The company acknowledged that the restructuring would impact some roles, expressing commitment to supporting affected employees. “The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition.”
Background on Full Circle and skate.
Electronic Arts (EA) formed Full Circle in 2021, bringing together development talent from the original Skate team. skate. launched in early access on September 16, 2025, for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Steam, Epic Games Store, and EA App. The game is a free-to-play live-service title supported by microtransactions, a departure from the paid, single-player and multiplayer experiences of previous Skate games.
Challenges of the Live-Service Model
The restructuring at Full Circle comes amid broader challenges for live-service games. Recent failures of titles like Concord and ongoing struggles with Highguard highlight the difficulties of launching and maintaining successful live-service games in the current market. While Full Circle has reported “tens of millions” of players have tried skate., sustaining player engagement and monetization through microtransactions remains a key challenge.
EA has been contacted for further information regarding the layoffs and this article will be updated as more information becomes available.