Content Creators to Live in Times Square Cube During 2026 FIFA World Cup
American content creators Austin Franklin and Kevin Akoto have announced plans to reside inside a glass cube in New York City’s Times Square for the duration of the 2026 FIFA World Cup. The duo intends to broadcast their experience live for the six-week tournament, aiming to capture the global sporting event from the heart of Manhattan. The project, which involves a partnership with various sponsors, seeks to leverage the high foot traffic of the iconic plaza to engage with fans visiting the United States for the tournament.
Project Scope and Logistics
The 2026 FIFA World Cup is scheduled to take place from June 11 to July 19, 2026, across three host nations: the United States, Canada, and Mexico. According to official FIFA scheduling, the tournament will feature an expanded format of 48 teams. Franklin and Akoto’s installation, dubbed the “World Cup Cube,” is designed to serve as a hub for real-time commentary, fan interaction, and social media content creation. The structure will be climate-controlled and equipped with satellite connectivity to ensure continuous streaming capabilities for their digital platforms.
Why Times Square for the 2026 World Cup?
Times Square remains one of the most visited tourist destinations globally, with the Times Square Alliance reporting millions of visitors annually. By positioning themselves in this location, the creators aim to tap into the “fan fest” atmosphere that historically accompanies World Cup host cities. While New York/New Jersey is an official host site—with matches scheduled for MetLife Stadium—the cube serves as an independent media activation rather than an official FIFA-sanctioned event. This distinction allows the creators greater flexibility in their programming but excludes them from using official tournament branding.

Comparison of Fan Engagement Strategies
The approach taken by Franklin and Akoto reflects a shift in how independent creators interact with mega-sporting events compared to traditional media outlets.
| Feature | Traditional Media | Independent Creator Cube |
|---|---|---|
| Access | Press box/Mixed zone | Public plaza/Fan-facing |
| Content Style | Formal reportage | Live-streamed lifestyle/vlog |
| Audience | Broadcast/Cable viewers | Social media followers |
While traditional broadcasters focus on match analysis and player interviews, the cube concept prioritizes the “on-the-ground” experience and community engagement. This model relies heavily on the creators’ ability to maintain audience interest over the full 42-day duration of the tournament.
Safety and Regulatory Challenges
Operating a long-term installation in Times Square requires coordination with the New York City Mayor’s Office of Media and Entertainment and the New York Police Department. Any structure placed in a public pedestrian plaza must adhere to strict safety codes, including fire suppression, crowd control, and structural integrity standards. Historically, similar installations in Times Square have faced intense scrutiny regarding pedestrian flow and public safety protocols. The creators must finalize all permits to ensure the cube complies with city zoning and public safety regulations before the tournament begins.

Key Takeaways
- Duration: The experiment will span the entire six-week schedule of the 2026 World Cup.
- Location: The creators will be stationed in the center of Times Square, New York City.
- Objective: The project functions as a self-produced media hub intended to capture fan culture rather than game-day reporting.
- Regulation: The activation is subject to New York City municipal permitting and public safety oversight.
As the 2026 tournament approaches, the success of the project will likely depend on the creators’ ability to sustain content quality and manage the logistical demands of living in a high-visibility, public space for an extended period. With MetLife Stadium hosting the final match, the New York City area is expected to see a significant influx of international travelers, potentially boosting the visibility of the cube project.