Xbox Project Helix: Next-Gen Console Will Play PC Games | Tom’s Hardware

by Anika Shah - Technology
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Microsoft’s Project Helix: Next-Gen Xbox to Play PC Games

Microsoft has confirmed its next-generation Xbox, codenamed Project Helix, will be capable of playing both Xbox and PC games. The announcement came from new Xbox CEO Asha Sharma via a post on X, stating the console “will lead in performance and play your Xbox and PC games.”

Expanding the Gaming Ecosystem

Microsoft has been increasingly focused on unifying the gaming experience across console and PC platforms in recent years. This strategy includes a greater emphasis on the Xbox App for Windows, broader publishing initiatives on platforms like Steam, and hardware collaborations such as the Asus ROG Xbox Ally X. Rumors of the next-gen console’s ability to play PC games have circulated, but this marks the first official confirmation from Microsoft. Asha Sharma recently took the helm as CEO, succeeding Phil Spencer.

GDC Preview and AMD Partnership

Sharma indicated she will be discussing Project Helix and its PC gaming capabilities with partners and studios at the Game Developers Conference (GDC) in San Francisco next week. This sets the stage for a more detailed reveal of the console in the near future. Microsoft has also partnered with AMD, who confirmed they are developing a semi-custom System on a Chip (SoC) for Project Helix, with a target launch in 2027.

Navigating PC Game Storefronts

Whereas Project Helix will support PC games, questions remain regarding compatibility with different storefronts. Microsoft offers PC games through both Steam and the Microsoft Store, with many titles featuring the Play Anywhere feature, allowing progress to be carried across PC and console. However, Play Anywhere features are exclusive to the Xbox app on PC and are not available on Steam versions. It remains to be seen how Project Helix will handle these distinctions, but given its underlying x86 architecture from AMD, it’s likely to support games from various storefronts.

Leadership Transition at Xbox

Sharma’s appointment as Xbox CEO followed the retirement of Phil Spencer, a long-standing figurehead for the Xbox brand. In addition to Spencer’s departure, Xbox President Sarah Bond was replaced by Matt Booty, a veteran Microsoft executive. Asha Sharma, previously President of Microsoft’s CoreAI division, outlined her vision for Xbox, emphasizing the importance of preserving the core elements that make it successful. She stated, “Understand what makes this work and protect it.” She also affirmed a commitment to quality, stating, “We will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”

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