Omdia forecasts decline as Apple’s entry fails to galvanize market

by Anika Shah - Technology
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Is VR Losing Steam? Apple Vision Pro’s Debut Fails to Ignite Market Growth

Ten months after the highly anticipated Apple Vision Pro launch, the VR industry is facing a reality check. Momentum hasn’t materialized as hoped, and developer interest remains lackluster. According to George Jijiashvili, Senior Principal Analyst at Omdia, “The Apple Vision Pro’s debut failed to spark the resurgence that the VR industry hoped for, with momentum fading and significant developer interest still lacking ten months on,” remarked Jijiashvili. Meanwhile, early sales data for Meta’s new entry-level Quest 3S reveals no significant uplift for headset sales, further solidifying Omdia’s viewpoint: VR will remain a niche market until it undergoes significant transformation.

Dimming Headsets and Declining Engagement

Active VR headset usage saw an 8% decline in 2024, dropping to 21.9 million. This dip can largely be attributed to a low upgrade rate among Quest 2 owners, with over 20 million units sold since 2020. Despite this setback, Omdia predicts growth by 2029, contingent on Meta’s continued investment in the VR category and the rumored release of a more affordable Apple Vision Pro model in 2026.

A Small Piece of the Content Pie

Omdia’s latest Consumer VR Headset and Content Revenue Forecast reveals that VR content spending reached $904 million in 2024, projected to rise to $1.3 billion by 2029. However, this pales in comparison to the $37.4 billion generated by console games content in 2024, underscoring the nascent stage of the consumer VR market.

Challenges and a Shifting Landscape

Reduced consumer engagement since the pandemic, limited compelling new content, and developers questioning the return on investment in VR projects paint a concerning picture. With device manufacturers hesitant to commit large-scale investments, the current trends suggest a shift away from current VR and passthrough mixed reality headsets. According to Jijiashvili, “The focus is shifting to lightweight AR glasses, offering all-day, ‘anywhere’ access to multimodal AI. Manufacturers hope that this approach will help normalize face-based spatial computing, which will ultimately spur mass-market VR adoption.”

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