Bluepoint Games Shut Down by Sony After God of War Ragnarok Collaboration
Sony Interactive Entertainment has shuttered Bluepoint Games, the studio renowned for its high-quality remakes and co-development work, including its contribution to God of War Ragnarok. The closure, announced in February 2026, results in the loss of 70 jobs and marks a shift in Sony’s strategy regarding first-party studio support.
A History of Successful Remakes
Bluepoint Games gained prominence through critically acclaimed remakes and re-releases of PlayStation classics. These include Demon’s Souls on PlayStation 5, Shadow of the Colossus and the Uncharted: The Nathan Drake Collection. Sony acquired the studio in 2021, recognizing its technical expertise and track record of delivering exceptional experiences.
From God of War Ragnarok to Canceled Live Service Project
Following its acquisition, Bluepoint Games collaborated with Santa Monica Studio on God of War Ragnarok, released in 2022. Subsequently, the studio began development on a live service title set within the God of War universe. This project envisioned players controlling different iterations of Atreus, exploring a version of the Greek underworld, with both solo and co-op gameplay options. TheGamer reported that the concept involved Atreus falling into Hades.
Shifting Priorities and Project Cancellations
However, Sony ultimately canceled the live service God of War project in January 2025 as part of a broader retreat from live service games, a strategy shift previously led by former CEO Jim Ryan. Bluepoint then proposed a remake of Bloodborne, a frequently requested title by fans, but this was rejected due to FromSoftware’s reluctance to revisit the project. Bloomberg reported that FromSoftware’s Hidetaka Miyazaki expressed pride in the original Bloodborne and a disinclination to allow others to modify it.
Further proposals for updated versions of Shadow of the Colossus, including new bosses, and a Ghost of Tsushima spin-off were also declined. As Sony moved forward with a remake of the original God of War trilogy without Bluepoint’s involvement, concerns grew within the studio about its future.
Sony’s Assessment and Studio Closure
According to sources, Sony Interactive Entertainment concluded that Bluepoint Games was no longer capable of independently creating new games. PlayStation Studios head Hermen Hulst communicated the decision to employees, citing an “increasingly challenging industry environment” characterized by rising development costs, slowed industry growth, and changing player behavior. Hulst stated that Sony would attempt to uncover opportunities for impacted employees within its global network of studios.
Looking Ahead
The closure of Bluepoint Games reflects a period of adjustment within PlayStation Studios as Sony navigates the evolving landscape of the gaming industry. Despite the setback, Sony maintains a “robust roadmap for FY26,” signaling continued investment in creative and innovative gaming experiences.