Resident Evil Requiem Achieves Top Metacritic User Score Alongside Clair Obscur: Expedition 33
Capcom’s Resident Evil: Requiem has rapidly become a critical and commercial success, achieving a user score of 9.5 on Metacritic . This score places it in a tie with last year’s breakout hit, Clair Obscur: Expedition 33, for the highest user-rated game on the platform.
Surpassing Gaming Giants
Resident Evil: Requiem’s rise to the top of Metacritic’s user rankings saw it surpass other highly-rated titles, including Metal Gear Solid, The Witcher 3, and even the surprisingly high-scoring Disney Cory in the House (9.3) . Games like the original Silent Hill 2 and Metal Gear Solid 3 too hold a user score of 9.3.
User Scores and Potential Manipulation
While the high scores reflect positive player reception, it’s vital to note that website user review scores can be subject to manipulation . The case of Disney Cory in the House demonstrates that unusual scores can occur, and such scores aren’t limited to video games.
Critical Reception and Sales
Beyond Metacritic, Resident Evil: Requiem has garnered an “Overwhelmingly Positive” rating on Steam, indicating strong player satisfaction. IGN’s review awarded the game a 9/10, praising its successful blend of action and survival horror . The game has also seen record-breaking concurrent player numbers on Steam, suggesting substantial sales.
Metascore and Game of the Year Contender
Despite the high user score, Resident Evil: Requiem’s overall Metascore of 88 isn’t high enough to place it among Metacritic’s top 250 games of all time. The highest-rated Resident Evil game remains the original Resident Evil 4, with a Metascore of 96. However, Resident Evil: Requiem currently stands as the second highest-rated video game of 2026, trailing only Pokemon Pokopia .
Nuances in Scoring
Recent reports clarify that while Resident Evil Requiem briefly matched Clair Obscur: Expedition 33’s score, Clair Obscur quickly reclaimed the top spot . The identical 9.5 scores aren’t necessarily built the same way, with the method of achieving the score being a key factor and .